Advances in Computer Games 2004
DOI: 10.1007/978-0-387-35706-5_15
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Search and Knowledge in Lines of Action

Abstract: This paper describes the design and development of two w0rld-class Lines of Action game-playing programs: YL, a three time Computer Olympiad gold-medal winner, and MaNA, which has dorninated international e-mail correspondence play. The underlying design philosophy of the two programs is very different: the former emphasizes fast and efficient search, whereas the latter focuses on a sophisticated but relatively slow evaluation of each board position. In addition to providing a technical description of each pro… Show more

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Cited by 3 publications
(10 citation statements)
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“…In the following experiments each match data point represents the result of 1,000 games (unless otherwise specified), with both colors played equally. A standardized set of 100 three-ply starting positions [16] is used, with a small random factor in the evaluation function preventing games from being repeated. The thinking time is 5 seconds per move (unless otherwise specified).…”
Section: Methodsmentioning
confidence: 99%
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“…In the following experiments each match data point represents the result of 1,000 games (unless otherwise specified), with both colors played equally. A standardized set of 100 three-ply starting positions [16] is used, with a small random factor in the evaluation function preventing games from being repeated. The thinking time is 5 seconds per move (unless otherwise specified).…”
Section: Methodsmentioning
confidence: 99%
“…For instance, the four programs MIA (Maastricht In Action) [14], BING [15], YL [16], and MONA [16] are example of strong LOA programs. Since 2000 LOA has been played seven times at the Computer Olympiad, a multi-games event in which all of the participants are computer programs.…”
Section: The Role Of Loa In Ai Game Researchmentioning
confidence: 99%
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“…The search engine and the position evaluator, the two core parts of any such program, become quite sophisticated when all the necessary bells and whistles have been added [8,18,7,1]. To maintain and enhance such complicated software is a challenging task, and the risk of introducing bugs or other unwanted behavior during modifications is substantial.…”
Section: Introductionmentioning
confidence: 99%
“…For LOA, it is a challenge to build such an evaluation function, since it should incorporate the basic principles of the game and simultaneously increase the profitability. The difficulty lies in the fact that knowledge about LOA evaluation functions is not well developed, although some material on the basic principles has been published recently (Handscomb, 2000a(Handscomb, , 2000b(Handscomb, , 2000cChaunier and Handscomb, 2001;Billings and Björnsson, 2003).…”
Section: Problem Statement and Research Questionsmentioning
confidence: 99%