2023
DOI: 10.1109/tvcg.2021.3134105
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Seamless Texture Optimization for RGB-D Reconstruction

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Cited by 10 publications
(5 citation statements)
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“…The initial data acquired when the UAV passed through the different paths were imported into a mature 3D reconstruction software named "Context Capture". After image correction, aerial triangulation encryption, multi-view image matching, regional network adjustment, point cloud matching, triangulation, texture mapping, and other steps of 3D reconstruction [30], a continuous triangle mesh model with real texture mapping was developed [31]. Finally, it was saved in OSGB [32] (OpenSceneGraph Binary, a binary storage of 3D model data with embedded linked texture data) format to generate the 3D original terrain model.…”
Section: Data Acquisitionmentioning
confidence: 99%
“…The initial data acquired when the UAV passed through the different paths were imported into a mature 3D reconstruction software named "Context Capture". After image correction, aerial triangulation encryption, multi-view image matching, regional network adjustment, point cloud matching, triangulation, texture mapping, and other steps of 3D reconstruction [30], a continuous triangle mesh model with real texture mapping was developed [31]. Finally, it was saved in OSGB [32] (OpenSceneGraph Binary, a binary storage of 3D model data with embedded linked texture data) format to generate the 3D original terrain model.…”
Section: Data Acquisitionmentioning
confidence: 99%
“…Since RGB-D cameras automatically adjust the exposure time of the captured RGB images to ensure that the observed dynamic range of intensities can be well represented by the limited capabilities of the sensor, other approaches proposed to estimate this exposure time to obtain a consistent high-dynamic-range color texture instead of directly fusing the raw low-dynamic-range images . More sophisticated methods formulated the problem as a large offline optimization objective to increase the overall sharpness of the reconstructed texture and the amount of reconstructed details Fu et al, 2021]. Recent work also considered online texture fusion in real time by storing texture tiles per voxel [Lee et al, 2020;Kim et al, 2022], as well as learning-based texture optimization using adversarial formulations [Oechsle et al, 2019;Huang et al, 2020b] or differentiable rendering [Dai et al, 2021].…”
Section: Appearance Reconstructionmentioning
confidence: 99%
“…Texture mapping is the colorization of a 3D mesh using one or more images [ 14 , 15 , 16 , 17 ]. In the latest applications, usually several overlapping images are available to texture the 3D mesh, and a technique to manage the redundant photometric information is required.…”
Section: Introductionmentioning
confidence: 99%