2014
DOI: 10.1111/cgf.12508
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Seamless, Static Multi‐Texturing of 3D Meshes

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Cited by 11 publications
(8 citation statements)
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“…The shape of the mesh portions of the resulting hybrid model may of course be further refined, but so may be the shape of the splat portions. And the same goes for the appearance: in particular, in our system we apply to the whole hybrid model a seamless multi-texturing technique originally conceived for 3D meshes [Pagés et al 2015] which works equally well with splats, as illustrated by Figure 1.…”
Section: Introduction: Vision and Related Workmentioning
confidence: 95%
See 1 more Smart Citation
“…The shape of the mesh portions of the resulting hybrid model may of course be further refined, but so may be the shape of the splat portions. And the same goes for the appearance: in particular, in our system we apply to the whole hybrid model a seamless multi-texturing technique originally conceived for 3D meshes [Pagés et al 2015] which works equally well with splats, as illustrated by Figure 1.…”
Section: Introduction: Vision and Related Workmentioning
confidence: 95%
“…Given an input point cloud obtained with a set of calibrated images (e.g., with an SfM approach, or with RGB-D sensors acquiring the 3D scene from different viewpoints), the photographs or video frames leading to that point cloud may be used to texture the resulting model. For this, we use a multi-texturing technique which manages to reduce drastically the typical inaccuracies of this kind of texture atlases (such as seams or blurs) by blending color contributions from [Pagés et al 2015]. This multi-texturing technique was originally devised for triangle meshes, but works as well with splat sets, which do not look natural when rendered with a single color each -the equivalent to flat shading in the context of mesh rendering.…”
Section: Multi-texturingmentioning
confidence: 99%
“…This process is based on a simplified version of the approach developed by Pagés et al [2015], which merges the color information provided by several cameras to produce a seamless textured model. Although originally designed for triangular meshes, this system works as well for splats, even when some partially occlude each other because they cover the same region of the model, and produces fine results with seamless transitions across surfaces.…”
Section: Multi-texturingmentioning
confidence: 99%
“…We therefore propose to adapt a multitexturing method originally conceived for triangular meshes [Pagés et al 2015] to increase the realism of splat-based models. In our system, several images covering the scene are blended to obtain a unique texture atlas where irregularities such as color seams or blurring are minimized, as illustrated by Figure 1.…”
Section: Introductionmentioning
confidence: 99%
“…Situations in which 3D visibility occurs include stereo matching [6], object reconstruction [7,8] and motion trajectory optimization [9][10][11]. With the development of multiview-based reconstruction [12], there has been an increasing focus on texture generation of 3D surfaces [13][14][15][16][17]. Visibility checking is highly important for the smoothness and verisimilitude of textured models.…”
Section: Introductionmentioning
confidence: 99%