2021
DOI: 10.3390/app11199015
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Scrum VR: Virtual Reality Serious Video Game to Learn Scrum

Abstract: Education is crucial for the growth of society, and the usage of effective learning methods is key to transmit knowledge to young students. Some initiatives present Virtual Reality technologies as a promising medium to provide active, effective, and innovative teaching. In turn, the use of this technology seems to be very attractive to students, making it possible to acquire knowledge through it. On the other hand, agile methodologies have taken an essential role within information technologies and they are ke… Show more

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Cited by 20 publications
(16 citation statements)
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References 33 publications
(39 reference statements)
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“…Furthermore, some works have reported the use of this kind of game in educational settings, including games for learning languages and culture [15], physics [16], engineering [17], and topics related to computer science such as computer programming [18]. In this regard, it should be pointed out that the authors of the present contribution recently presented ScrumVR [19][20][21], which is the virtual reality serious game examined in this article.…”
Section: Related Work 21 Serious Games Based On Virtual Realitymentioning
confidence: 90%
“…Furthermore, some works have reported the use of this kind of game in educational settings, including games for learning languages and culture [15], physics [16], engineering [17], and topics related to computer science such as computer programming [18]. In this regard, it should be pointed out that the authors of the present contribution recently presented ScrumVR [19][20][21], which is the virtual reality serious game examined in this article.…”
Section: Related Work 21 Serious Games Based On Virtual Realitymentioning
confidence: 90%
“…Cabe destacar outro jogo devido ao uso do Google Cardboard [Mayor and López-Fernández 2021]. Os estudantes aprendem os conceitos do framework Scrum e experimentam alguns artefatos: Sprint Backlog, Sprint Review, Retrospective, Burnout Chart e Poker Planning.…”
Section: Trabalhos Correlatosunclassified
“…Não há portanto um diálogo que tenta replicar a interac ¸ão humana que usualmente ocorre. Já [Mayor e López-Fernández 2021] apresentam um ambiente RV para que o jogador experiencie alguns artefatos do framework Scrum (ex: sprint backlog, planning poker). Apesar de os diálogos com NPCs serem mais realistas, não há neste ambiente uma etapa específica de elicitac ¸ão de requisitos.…”
Section: Realidade Virtual Como Jogos Sériosunclassified