2002
DOI: 10.1080/08839510290030381
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Scripting affective communication with life-like characters in web-based interaction systems

Abstract: In this paper, we discuss scripting tools that aim at facilitating the design of Web-based interactions with animated characters capable of affective communication. Speci cally, two systems are developed. The SCREAM system is a scripting tool that enables authors to create emotionally and socially appropriate responses of animated characters. Content authors may design the mental make-up of a character by declaring a variety of parameters and behaviors relevant to affective communication and obtain quanti ed e… Show more

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Cited by 46 publications
(38 citation statements)
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“…In [17], Prendinger et al are also using a Prolog-based scripting approach for animated characters but they focus on higher-level concepts such as affect and social context. In [18], Prendinger et al discuss the systems MPML and SCREAM, an approach of scripting the bodies and minds of life-like characters.…”
Section: Related Workmentioning
confidence: 99%
“…In [17], Prendinger et al are also using a Prolog-based scripting approach for animated characters but they focus on higher-level concepts such as affect and social context. In [18], Prendinger et al discuss the systems MPML and SCREAM, an approach of scripting the bodies and minds of life-like characters.…”
Section: Related Workmentioning
confidence: 99%
“…The absence of a dedicated language for face animation, as an abstraction on top of FACS AUs or MPEG-4 FAPs, has been evident especially within the XMT framework. Recent advances in developing and using Embodied Conversational Agents (ECAs), especially their web-based applications, and growing acceptance of XML as a data representation language, have drawn attention to markup languages for virtual characters [19]- [22]. The basic idea is to define specific XML tags related to agents' actions such as moving and talking.…”
Section: Related Workmentioning
confidence: 99%
“…These take a time value in seconds or milliseconds and are defined for all elements in EML and FAML, i.e., for those parts of VHML concerned with animation. A simple VHML/FAML document looks like this Multimodal Presentation Markup Language (MPML) [22] is another XML-based markup language developed to enable the description of multimodal presentation on the WWW, based on animated characters (http://www.miv.t.u-tokyo.ac.jp/MPML/en). It offers functionalities for synchronizing media presentation (reusing parts of the Synchronized Multimedia Integration Language, SMIL) and new XML elements such as (basic interactivity), (decision making), (spoken by a TTS-system),…”
Section: Related Workmentioning
confidence: 99%
“…This situation is surprising given the large body of literature asserting the key importance and positive effect of emotion-based virtual agents on users' interaction experience. [4][5][6][7][8][9][10][11][12][13] Studies that systematically investigated and compared the impact of various types of life-like agents report on often inconsistent results.…”
Section: Introductionmentioning
confidence: 99%