2015
DOI: 10.1016/j.ypmed.2015.01.029
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Screen time is associated with depression and anxiety in Canadian youth

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Cited by 300 publications
(290 citation statements)
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References 47 publications
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“…Importantly, this significant finding should also be interpreted with caution due to the small size of the observed relationship. Still, our finding is consistent with reports that excessive gaming relates to heightened levels of depressive symptoms among adolescents (Maras et al 2015). Anxious and depressive symptoms emerge in children who feel a lack of control over their environment (Seligman 2007).…”
Section: Discussionsupporting
confidence: 93%
See 1 more Smart Citation
“…Importantly, this significant finding should also be interpreted with caution due to the small size of the observed relationship. Still, our finding is consistent with reports that excessive gaming relates to heightened levels of depressive symptoms among adolescents (Maras et al 2015). Anxious and depressive symptoms emerge in children who feel a lack of control over their environment (Seligman 2007).…”
Section: Discussionsupporting
confidence: 93%
“…Among adolescents, such gamers seem to have elevated depression symptoms compared to their peers (Messias et al 2011). A recent, large scale, cross-sectional study among Canadian adolescents also indicated that video game play was positively associated with symptoms of depression and anxiety (Maras et al 2015). These findings are consistent with the conclusions made in a review by Kuss and Griffiths (2012).…”
Section: Introductionmentioning
confidence: 99%
“…This finding is novel in light of previous literature which has reported higher levels of depression among high internet users in combined male and female adolescent populations [3, 3436]. This finding is particularly important given significantly higher rates of depression among adolescent females compared to males, and the need for novel treatment and prevention initiatives.…”
Section: Discussionmentioning
confidence: 48%
“…32 33 Previous studies have indicated that time spent on computer and video games may be more common than time spent on watching TV. 10 Future studies are needed that investigate different types of ST and the effects on mental health associated with each type of ST.…”
Section: Discussionmentioning
confidence: 99%