2022
DOI: 10.22373/ej.v10i1.12388
|View full text |Cite
|
Sign up to set email alerts
|

Scrabble game technique: A game changer for English vocabulary learning

Abstract: Students’ learning outcomes of vocabulary mastery in reading comprehension at junior high schools in Banda Aceh, Indonesia, are relatively low. To tackle the issue, the Scrabble Game Technique (hereafter, SGT) is hoped to be a game-changer. This study aims to investigate EFL students’ learning outcomes through the use of the SGT in learning English vocabulary through narrative texts to seventh-grade students at a junior high school. The aspects assessed for each type of vocabulary included nouns, verbs, pronou… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2023
2023
2023
2023

Publication Types

Select...
1

Relationship

0
1

Authors

Journals

citations
Cited by 1 publication
(2 citation statements)
references
References 11 publications
0
2
0
Order By: Relevance
“…Games create an enjoyable and engaging environment, which can boost students' interest and motivation in the subject matter. When teachers add games to the learning process, students will be engaged and driven to learn (Sari et al, 2022). The gaming atmosphere in the classroom allows the students to enjoy the learning process, and this game process can be performed to further assess creativity, responsibility, and student activity in class (Arta, 2018).…”
Section: Hypothesis Testingmentioning
confidence: 99%
See 1 more Smart Citation
“…Games create an enjoyable and engaging environment, which can boost students' interest and motivation in the subject matter. When teachers add games to the learning process, students will be engaged and driven to learn (Sari et al, 2022). The gaming atmosphere in the classroom allows the students to enjoy the learning process, and this game process can be performed to further assess creativity, responsibility, and student activity in class (Arta, 2018).…”
Section: Hypothesis Testingmentioning
confidence: 99%
“…Yolageldili and Arikan (2011) found that students are more motivated to learn another language when they are immersed in a game. The use of games in learning can increase students' interest and motivation because games create a pleasurable and fascinating environment (Sari et al, 2022). When students are motivated, they will concentrate on their efforts to improve their academic performance (Iswadi et al, 2014).…”
Section: Introductionmentioning
confidence: 99%