“…Scholars have been studying the literacies inherent in videogaming practices for the better part of almost two decades (Abrams, 2009;Curwood, Magnifico, & Lammers, 2013;Gee, 2004, Gee & Hayes, 2010Gerber, 2008Gerber, , 2009Gerber, , 2017Gerber & Abrams, 2014;& Duncan, 2012;Lammers, 2012;Magnifico, 2012;Selfe & Hawisher, 2007;Steinkuehler, 2007). Gaming literacies are performative, nuanced, and complex, grounded in social and cultural forms of communication not limited to reading, writing, listening, speaking, viewing, and representation, which are key modes of communication for contemporary literacies and methods of meaning making in videogaming (Gerber, 2008).…”