2009 Mexican International Conference on Computer Science 2009
DOI: 10.1109/enc.2009.48
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SCORM Compliant-Architecture for Including Simulations in E-learning Systems

Abstract: The integration of interaction and simulation in elearning systems represents a milestone in educational research and supports the student's learning process in innumerable ways. Nevertheless, current standards do not provide appropriate mechanisms to treat simulations as learning objects, which makes their integration into e-learning systems a hard task. This work proposes an architecture as extension to SCORM which includes a Tutoring Module for Simulations (TMS). The main objective consists in providing mec… Show more

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“…However, all these approaches use ad-hoc implementations of the communication between content and VLE, which limits the impact to a concrete platform and hinders the general adoption in educational settings. Additionally, while the problem of connecting interactive content (such as games and interactive simulations) with a VLE in standard-compliant ways has been partially addressed (A. de Antonio Jiménez, 2008), there is still a need of research about how to use this connection automatically for adaptation and assessment purposes, and how to assure that the developed games will be resilient to future changes in the current standards. Therefore, to facilitate the inclusion of educational games into the current studentcentered VLE we need to achieve a greater independence between the implementation of the games and the standards used to connect them with the VLEs for adaptation and assessment.…”
Section: Current Challenges Integrating Game-based Learning In Vlesmentioning
confidence: 99%
“…However, all these approaches use ad-hoc implementations of the communication between content and VLE, which limits the impact to a concrete platform and hinders the general adoption in educational settings. Additionally, while the problem of connecting interactive content (such as games and interactive simulations) with a VLE in standard-compliant ways has been partially addressed (A. de Antonio Jiménez, 2008), there is still a need of research about how to use this connection automatically for adaptation and assessment purposes, and how to assure that the developed games will be resilient to future changes in the current standards. Therefore, to facilitate the inclusion of educational games into the current studentcentered VLE we need to achieve a greater independence between the implementation of the games and the standards used to connect them with the VLEs for adaptation and assessment.…”
Section: Current Challenges Integrating Game-based Learning In Vlesmentioning
confidence: 99%