Abstract:Recently, many applications of VR called Collaborative Virtual Environment (CVE) have been proposed and their cooperation methods by users and scalability issues to support a number of users have been investigated. However, by using conventional client/server model, the usability of co-operative works by users degreases and scalability in CVE cannot be attained as the number of the user increases. Also, in conventional CVE system, the presentation and interaction of 3D objects in CVE to users were simple, lim… Show more
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