2021
DOI: 10.1145/3434176
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School's Back

Abstract: Social virtual reality (social VR) is an emerging technology that has the potential to support unique social experiences for groups of older adults. In this paper we explore the use of social VR to support group reminiscence, an activity that has been shown to have a positive impact on the lives of older adults. We developed School Days, a bespoke social VR application that enables groups of geographically dispersed older adults to meet in a virtual environment to reminisce about their school experiences. We c… Show more

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Cited by 38 publications
(25 citation statements)
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“…This culminated in a workshop where they trialled a basic social VR prototype that allowed them to control embodied avatars via a Microsoft Kinect sensor [3]. In the second cycle, a subset of the same group of participants were involved in the participatory design of a social VR application concept [5] that was used as the basis for the prototype that was developed for the user study [2].…”
Section: Participatory Methodology and Contextmentioning
confidence: 99%
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“…This culminated in a workshop where they trialled a basic social VR prototype that allowed them to control embodied avatars via a Microsoft Kinect sensor [3]. In the second cycle, a subset of the same group of participants were involved in the participatory design of a social VR application concept [5] that was used as the basis for the prototype that was developed for the user study [2].…”
Section: Participatory Methodology and Contextmentioning
confidence: 99%
“…Participants were seated around a desk at the 'head of the class' while in the environment. The virtual space was also furnished with a range of reminiscence scaffolding features that have been described in prior work [2]. Figure 2 shows participants engaged in conversation in The Classroom.…”
Section: Methods 41 Social Vr Prototypementioning
confidence: 99%
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