2006
DOI: 10.1063/1.2338830
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Scheme for a quantum random number generator

Abstract: A scheme for a random number generator based on the intrinsic randomness of quantum mechanics is proposed. A Fresnel multiple prism which can act as a perfect 50∕50 beam splitter is used to realize the random events by choosing single photons from a polarized laser beam. A procedure to get rid of the bias of the raw sequences is discussed in detail together with the random number generation efficiency per light pulse.

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Cited by 40 publications
(37 citation statements)
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“…Based on Born's postulate, several quantum random number generators employing beam splitters have recently been proposed and realized [8][9][10][11][12][13][14][15]. In what follows a detailed analysis of bit strings of length 2 32 obtained by two such quantum random number generators will be presented.…”
Section: Tests Of Experimental Quantum Indeterminacymentioning
confidence: 99%
“…Based on Born's postulate, several quantum random number generators employing beam splitters have recently been proposed and realized [8][9][10][11][12][13][14][15]. In what follows a detailed analysis of bit strings of length 2 32 obtained by two such quantum random number generators will be presented.…”
Section: Tests Of Experimental Quantum Indeterminacymentioning
confidence: 99%
“…Unfortunately, an efficient single-photon source which is essential for the beam splitter-based * Electronic address: yoonho@postech.ac.kr QRNG does not yet exist and the scheme, in practice, is implemented with attenuated optical pulses [1,2,3]. Thus, practical implementations of the beam splitterbased QRNG scheme do not properly realize the key elements for the QRNG.…”
mentioning
confidence: 99%
“…Unfortunately, the approximation for F (X) is asymptotic (i.e., uniform everywhere except approaching zero and one), for which the fit is the worst in the tails, so obtaining an accurate significance level is difficult. 4 In any event, the tests were run on 100 sets of 3-Mbit sets of our final whitened data, and the resulting p-values were tested for uniformity, as shown in Table 4.2. The lowest p-value recorded was 0.019 and the highest was 0.98, which is consistent with the expected results of the suite.…”
Section: Nist and Diehard Test Suitesmentioning
confidence: 99%
“…Common implementations are based on the interaction of photons with a beam-splitter [2,3,4], where a random bit is determined by which path a photon takes. More recently, it was realized that one can use the time between successive photons in a single path to generate randomness [5,6,7].…”
Section: Introductionmentioning
confidence: 99%