2014
DOI: 10.1007/978-3-319-10762-2_83
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Scheduling the English Football League with a Multi-objective Evolutionary Algorithm

Abstract: Abstract. We describe a multi-objective evolutionary algorithm that derives schedules for the English Football League over the busy New Year period according to seven objectives. The two principal objectives are to minimise travel distances for teams and supporters, and to minimise so-called "pair clashes" where teams which are geographically close play at home simultaneously, which can cause problems for police, and other logistical issues. The other five objectives implement various problem constraints. The … Show more

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Cited by 7 publications
(3 citation statements)
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References 12 publications
(31 reference statements)
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“…EAs are population-based techniques and provide good approximated solutions in single simulation unlike the traditional mathematical programming techniques. EAs are population-based metaheuristics [7][8][9] and are generally divided into nine different groups: the biology-based [10,11], physics-based [12,13], social-based [14][15][16][17], music-based [18], chemical-based [19], sport-based [20], mathematics-based [21], swarm-based [22][23][24][25][26][27][28], and hybrid methods [29][30][31][32][33][34][35][36]. Genetic algorithm (GA) [37], evolutionary strategy (ES) [38], evolutionary programming (EP) [39,40], and genetic programming (GP) [41] are the classical paradigms of evolutionary computing [8].…”
Section: Introductionmentioning
confidence: 99%
“…EAs are population-based techniques and provide good approximated solutions in single simulation unlike the traditional mathematical programming techniques. EAs are population-based metaheuristics [7][8][9] and are generally divided into nine different groups: the biology-based [10,11], physics-based [12,13], social-based [14][15][16][17], music-based [18], chemical-based [19], sport-based [20], mathematics-based [21], swarm-based [22][23][24][25][26][27][28], and hybrid methods [29][30][31][32][33][34][35][36]. Genetic algorithm (GA) [37], evolutionary strategy (ES) [38], evolutionary programming (EP) [39,40], and genetic programming (GP) [41] are the classical paradigms of evolutionary computing [8].…”
Section: Introductionmentioning
confidence: 99%
“…EAs are nature-inspired-based techniques [8][9][10]. In general, EAs can be categorized into nine different groups including the biology-based [11,12], physics-based [13,14], social-based [15][16][17][18], music-based [19], chemical-based [20], sport-based [21], mathematics-based [22], swarm-based [23][24][25][26][27][28][29], and hybrid methods [30][31][32][33][34][35][36][37]. All these algorithms operate on a uniform and random set of solutions generated within the search domain of the given optimization and search problems.…”
Section: Introductionmentioning
confidence: 99%
“…One key aspect of sports events is the ability to create a timetable in such a way that the logistical aspects are optimized and fair. This area has a history of 40 years, and in recent years, the number of articles written for this subject has increased dramatically, indicating that scientific interest in this field is increasing [2].…”
Section: Introductionmentioning
confidence: 99%