2016
DOI: 10.48550/arxiv.1610.03729
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Scheduling of Event-Triggered Networked Control Systems using Timed Game Automata

Abstract: We discuss the scheduling of a set of networked control systems implemented over a shared communication network. Each control loop is described by a linear-time-invariant (LTI) system with an event-triggered implementation. We assume the network can be used by at most one control loop at any time instant and after each controller update, a predefined channel occupancy time elapses before the network is available. In our framework we offer the scheduler two options to avoid conflicts: using the event-triggering… Show more

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