Proceedings of the 2nd ACM International Workshop on Wireless Multimedia Networking and Performance Modeling 2006
DOI: 10.1145/1163698.1163708
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Scheduling and buffering mechanisms for remote rendering streaming in virtual walkthrough class of applications

Abstract: With the recent advances of wireless networking and mobile devices technologies, exploration of remote 3D virtual environments has received a great deal of attention nowadays where many applications can be envisioned, such as virtual guides malls, online gaming, just to name a few. The primary objective of this paper is to present the specification of a buffering mechanism and a scheduling solution for ontime image delivery for a class of applications that is based upon a remote virtual environment exploration… Show more

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Cited by 10 publications
(9 citation statements)
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“…When the user stops, the client sends a request to the server, which will then send a high resolution image of the scene. Furthermore, [1] used panoramic image-based rendering, which consists of creating a panorama representation of the scene from several images taken by rotating the camera around a fixed point. Figure 1 shows the client server architecture introduced in [1] for rendering and streaming over the wireless network.…”
Section: Background and Related Workmentioning
confidence: 99%
See 4 more Smart Citations
“…When the user stops, the client sends a request to the server, which will then send a high resolution image of the scene. Furthermore, [1] used panoramic image-based rendering, which consists of creating a panorama representation of the scene from several images taken by rotating the camera around a fixed point. Figure 1 shows the client server architecture introduced in [1] for rendering and streaming over the wireless network.…”
Section: Background and Related Workmentioning
confidence: 99%
“…Furthermore, [1] used panoramic image-based rendering, which consists of creating a panorama representation of the scene from several images taken by rotating the camera around a fixed point. Figure 1 shows the client server architecture introduced in [1] for rendering and streaming over the wireless network. In addition, they introduced a prefetching scheme that streams n look-ahead images to the client.…”
Section: Background and Related Workmentioning
confidence: 99%
See 3 more Smart Citations