CHI Conference on Human Factors in Computing Systems 2022
DOI: 10.1145/3491102.3517665
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ScalAR: Authoring Semantically Adaptive Augmented Reality Experiences in Virtual Reality

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Cited by 29 publications
(13 citation statements)
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References 72 publications
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“…Moreover, we would discuss the possibility of deploying one CAP across different environments, which has been addressed by prior authoring systems [42,72,100]. Following the current context factor framework, one straightforward answer is that the CAP could be correctly run as long as all the involving context instances are present in the new environment.…”
Section: Discussionmentioning
confidence: 99%
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“…Moreover, we would discuss the possibility of deploying one CAP across different environments, which has been addressed by prior authoring systems [42,72,100]. Following the current context factor framework, one straightforward answer is that the CAP could be correctly run as long as all the involving context instances are present in the new environment.…”
Section: Discussionmentioning
confidence: 99%
“…Similarly, this concern has been addressed in the research area of adaptive systems. ScalAR [72] adopts the Genetic Algorithm to enable adaptive AR application authoring within a small scale of indoor layouts. It considers how to generate the most representative and diversified scenes with spatial and identity variations to help AR designers efficiently validate the AR element behaviors and identify failure cases.…”
Section: Validation Of Context-aware Policiesmentioning
confidence: 99%
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“…With 3D sensing capabilities, the location of an explanation can be body-based (mostly explicit), object-based (implicit or explicit), or world-based (implicit or explicit) [35,120,145,227]. Prior AR research has explored adaptive interface locations [147,157], e.g., interfaces should be adaptive based on the semantic understanding of the ongoing interaction [54,171,185] and ergonomic metrics [79].…”
Section: How To Explain?mentioning
confidence: 99%
“…Lindlbauer et al [31] control the placement and level of detail of virtual content by considering both the indoor environment and the cognitive load of the user's performing task. ScalAR [40] enables designers to author semantically adaptive AR experiences in VR. However, all these works focus on static scenarios where the physical objects are placed in fixed positions.…”
Section: Related Workmentioning
confidence: 99%