Animated characters may exhibit several kinds of dynamic intelligence when performing low-level navigation (i.e., navigation on a local perceptual scale): They decide among different modes of behavior, selectively discriminate entities in the world around them, perform obstacle avoidance, etc. In this paper, we present a hybrid dynamical system model of low-level navigation that accounts for the above-mentioned kinds of intelligence. In so doing, the model illustrates general ideas about how a hybrid systems perspective can influence and simplify such reactive/behavioral modeling for multi-agent systems. In addition, we directly employed our formal hybrid system model to generate animations that illustrate our navigation strategies. Overall, our results suggest that hierarchical hybrid systems may provide a natural framework for modeling elements of intelligent animated actors. This material is posted here with permission of the IEEE. Such permission of the IEEE does not in any way imply IEEE endorsement of any of the University of Pennsylvania's products or services. Internal or personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution must be obtained from the IEEE by writing to pubs-permissions@ieee.org. By choosing to view this document, you agree to all provisions of the copyright laws protecting it.This conference paper is available at ScholarlyCommons: http://repository.upenn.edu/hms/32
A Hybrid Dynamical Systems Approach to Intelligent Low-Level Navigation