“…Chris Miles' dissertation work used coevolution to produce influence maps that allowed RTS AI players to use complex and challenging strategies [9]. In addition to coevolutionary methods, other online and offline methods have been used to find good RTS strategies, such as case-based reasoning, genetic algorithms, dynamic scripting, and reinforcement learning [10], [11], [12], [13], [14]. Research not only focus' on producing a player to manage an entire RTS game, but also on producing strategies for specific elements of play, such as combat, positioning, navigation, cooperation and resource management [15], [16], [17], [18].…”