Abstract:In this paper, a satellite-aerial integrated computing (SAIC) architecture in disasters is proposed, where the computation tasks from two-tier users, i.e., ground/aerial user equipments, are either locally executed at the high-altitude platforms (HAPs), or offloaded to and computed by the Low Earth Orbit (LEO) satellite. With the SAIC architecture, we study the problem of joint two-tier user association and offloading decision aiming at the maximization of the sum rate. The problem is formulated as a 0-1 integ… Show more
“…Note that the co-channel interference during the uplink transmission is completely avoided. We also suppose that the HAP operates in the Ka-band sharing the same RB based on the ITU-R spectrum regulation [3]. For simplicity, the A2A transmission links between AUEs and HAP are dominated by the LOS links, wherein the channel fading depends on both free space path loss and miscellaneous atmospheric loss.…”
Section: Communication Modelmentioning
confidence: 99%
“…With the rapid proliferation of smart user equipments (UEs) on the ground, a multitude of mobile applications are emerging and gaining popularity, such as extended reality, autonomous driving, connected machines, etc. In addition to the terrestrial UEs, unmanned aerial vehicles (UAVs) acting as the aerial UEs (AUEs) have also drawn increasing interests recently for both civilian and commercial applications, e.g., aerial surveillance, disaster response, flying cars, and so on [1]- [3]. Among them, most of the applications are not only computation-intensive but also latency-sensitive.…”
Section: Introductionmentioning
confidence: 99%
“…An alternative is to extend the computation resources to airspace for providing efficient and flexible computing services for the AUEs. Compared to the UAVs in lower airspace, highaltitude platforms (HAPs) in the stratosphere are more suitable to offer elastic computing services due to larger area coverage, bigger payload capacity, and longer endurance [3]. To this end, the integration of the HAPs with MEC servers motivates the prospect of implementing the aerial computation offloading for the HAP-connected AUEs.…”
In this paper, a laser-powered aerial mobile edge computing (MEC) architecture is proposed, where a high-altitude platform (HAP) integrated with an MEC server transfers laser energy to charge aerial user equipments (AUEs) for offloading their computation tasks to the HAP. Particularly, we identify a new privacy vulnerability caused by the transmission of wireless power transfer (WPT) signaling in the presence of a malicious smart attacker (SA). To address this vulnerability, the interaction between the HAP and the SA in their allocation of tile grids as charging points to the AUEs in laser-enabled WPT is formulated as a Colonel Blotto game (CBG), which models the competition of two players for limited resources over multiple battlefields for a finite time horizon. Moreover, the utility function that each player receives over a battlefield is developed by identifying the tradeoff between privacy protection level and energy consumption of each AUE. We further obtain the mixed-strategy Nash equilibrium for the modified CBG with asymmetric players. Simulation results are presented to show the effectiveness of this game framework.
“…Note that the co-channel interference during the uplink transmission is completely avoided. We also suppose that the HAP operates in the Ka-band sharing the same RB based on the ITU-R spectrum regulation [3]. For simplicity, the A2A transmission links between AUEs and HAP are dominated by the LOS links, wherein the channel fading depends on both free space path loss and miscellaneous atmospheric loss.…”
Section: Communication Modelmentioning
confidence: 99%
“…With the rapid proliferation of smart user equipments (UEs) on the ground, a multitude of mobile applications are emerging and gaining popularity, such as extended reality, autonomous driving, connected machines, etc. In addition to the terrestrial UEs, unmanned aerial vehicles (UAVs) acting as the aerial UEs (AUEs) have also drawn increasing interests recently for both civilian and commercial applications, e.g., aerial surveillance, disaster response, flying cars, and so on [1]- [3]. Among them, most of the applications are not only computation-intensive but also latency-sensitive.…”
Section: Introductionmentioning
confidence: 99%
“…An alternative is to extend the computation resources to airspace for providing efficient and flexible computing services for the AUEs. Compared to the UAVs in lower airspace, highaltitude platforms (HAPs) in the stratosphere are more suitable to offer elastic computing services due to larger area coverage, bigger payload capacity, and longer endurance [3]. To this end, the integration of the HAPs with MEC servers motivates the prospect of implementing the aerial computation offloading for the HAP-connected AUEs.…”
In this paper, a laser-powered aerial mobile edge computing (MEC) architecture is proposed, where a high-altitude platform (HAP) integrated with an MEC server transfers laser energy to charge aerial user equipments (AUEs) for offloading their computation tasks to the HAP. Particularly, we identify a new privacy vulnerability caused by the transmission of wireless power transfer (WPT) signaling in the presence of a malicious smart attacker (SA). To address this vulnerability, the interaction between the HAP and the SA in their allocation of tile grids as charging points to the AUEs in laser-enabled WPT is formulated as a Colonel Blotto game (CBG), which models the competition of two players for limited resources over multiple battlefields for a finite time horizon. Moreover, the utility function that each player receives over a battlefield is developed by identifying the tradeoff between privacy protection level and energy consumption of each AUE. We further obtain the mixed-strategy Nash equilibrium for the modified CBG with asymmetric players. Simulation results are presented to show the effectiveness of this game framework.
“…With the rapid proliferation of smart user equipments (UEs) on the ground, a multitude of mobile applications are emerging and gaining popularity, such as extended reality, autonomous driving, connected machines, etc. In addition to the terrestrial UEs, unmanned aerial vehicles (UAVs) acting as the aerial UEs (AUEs) have also drawn increasing interests recently for both civilian and commercial applications, e.g., aerial surveillance, disaster response, flying cars, etc [1]- [3]. Among them, most of the applications are not only computation-intensive but also latency-sensitive.…”
Section: Introductionmentioning
confidence: 99%
“…An alternative is to extend the computation resources to airspace for providing efficient and flexible computing services for the AUEs. Compared to the UAVs in lower airspace, highaltitude platforms (HAPs) in the stratosphere are more suitable to offer elastic computing services due to larger area coverage, bigger payload capacity, and longer endurance [3]. To this end, such an integration of the HAPs with MEC servers motivates the prospect of implementing the aerial computation offloading for the HAP-connected AUEs.…”
In this paper, a laser-powered aerial mobile edge computing (MEC) architecture is proposed, where a high-altitude platform (HAP) integrated with an MEC server transfers laser energy to charge aerial user equipments (AUEs) for offloading their computation tasks to the HAP. Particularly, we identify a new privacy vulnerability caused by the transmission of wireless power transfer (WPT) signaling in the presence of a malicious smart attacker (SA). To address this vulnerability, the interaction between the HAP and the SA in their allocation of tile grids as charging points to the AUEs in laser-enabled WPT is formulated as a Colonel Blotto game (CBG), which models the competition of two players for limited resources over multiple battlefields for a finite time horizon. Moreover, the utility function that each player receives over a battlefield is developed by identifying the tradeoff between privacy protection level and energy consumption of each AUE. We further obtain the mixed-strategy Nash equilibrium for the modified CBG with asymmetric players. Simulation results are presented to show the effectiveness of this game framework.
Non-terrestrial networks (NTNs) traditionally have certain limited applications. However, the recent technological advancements and manufacturing cost reduction opened up myriad applications of NTNs for 5G and beyond networks, especially when integrated into terrestrial networks (TNs). This article comprehensively surveys the evolution of NTNs highlighting their relevance to 5G networks and essentially, how it will play a pivotal role in the development of 6G ecosystem. We discuss important features of NTNs integration into TNs and the synergies by delving into the new range of services and use cases, various architectures, technological enablers, and higher layer aspects pertinent to NTNs integration. Moreover, we review the corresponding challenges arising from the technical peculiarities and the new approaches being adopted to develop efficient integrated ground-air-space (GAS) networks. Our survey further includes the major progress and outcomes from academic research as well as industrial efforts representing the main industrial trends, field trials, and prototyping towards the 6G networks.
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