2023
DOI: 10.1007/s10055-023-00776-1
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SAPIENS in XR: operationalizing interaction-attention in extended reality

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Cited by 6 publications
(2 citation statements)
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“…Recently, the concept of SAPIENS-in-XR [59] was introduced, for which the authors employed a technical performance evaluation, where they "injected events in SAPIENS-in-XR architecture at random moments of time sampled from Poisson distributions with the rates λ = 10, 5, and 1, corresponding to different expected numbers of notifications occurring over a 5second time interval" [59, p. 8]. In the same manner, a mixed reality system consisting of four different scenes (experiences) can be implemented and, a Poisson distribution could be used in order to generate random moments when the user could be notify about the transit possibility; in this way, on different moments of time, the user is able to switch his/her mixed reality experience, sequentially.…”
Section: Formalizing the Combination Of Multiple Reality-virtuality C...mentioning
confidence: 99%
“…Recently, the concept of SAPIENS-in-XR [59] was introduced, for which the authors employed a technical performance evaluation, where they "injected events in SAPIENS-in-XR architecture at random moments of time sampled from Poisson distributions with the rates λ = 10, 5, and 1, corresponding to different expected numbers of notifications occurring over a 5second time interval" [59, p. 8]. In the same manner, a mixed reality system consisting of four different scenes (experiences) can be implemented and, a Poisson distribution could be used in order to generate random moments when the user could be notify about the transit possibility; in this way, on different moments of time, the user is able to switch his/her mixed reality experience, sequentially.…”
Section: Formalizing the Combination Of Multiple Reality-virtuality C...mentioning
confidence: 99%
“…Recent works such as BeHere [17] invokes gesture and avatar into collaborative environments. Interaction-attention in XR has been explored [18], multiscale interaction in XR. The user could take on different perspectives in the streamed VR and shrink or enlarge their avatar similar to multiscale [19,20].…”
Section: Background Studymentioning
confidence: 99%