Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques - SIGGRAPH '00 2000
DOI: 10.1145/344779.344882
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Sampling plausible solutions to multi-body constraint problems

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Cited by 94 publications
(69 citation statements)
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“…Sampling-based approach for controlling the outcome of physical simulation has been applied to rigid body [Chenney and Forsyth 2000;Twigg and James 2007] and various character animatioins [van de Panne and Fiume 1993;Ngo and Marks 1993;Sims 1994;Liu et al 2010;Sok et al 2007]. For methods involving actively controlled systems, determining a proper sampling space is crucial.…”
Section: Related Workmentioning
confidence: 99%
“…Sampling-based approach for controlling the outcome of physical simulation has been applied to rigid body [Chenney and Forsyth 2000;Twigg and James 2007] and various character animatioins [van de Panne and Fiume 1993;Ngo and Marks 1993;Sims 1994;Liu et al 2010;Sok et al 2007]. For methods involving actively controlled systems, determining a proper sampling space is crucial.…”
Section: Related Workmentioning
confidence: 99%
“…It is worth noting that Chenney and Forsyth [6] have shown that samples such as those generated by our probabilistic tree search can be used to generate motions satisfying various external constraints.…”
Section: Related Workmentioning
confidence: 99%
“…Finally, it is important to note that the motion model has no notion of gravity, friction, and position of the feet relative to the floor. To be able to generate plausible-looking motions for longer periods, constraints need to be introduced on the position and rotation of the human model so that it fulfills basic kinematic and dynamic requirements [6,11]. Furthermore, in general it is desired to be able to edit the generated motion iteratively, and to introduce goals in the motion generation [26].…”
Section: Visualizing the Model (Synthesis)mentioning
confidence: 99%
“…In (Chenney and Forsyth, 1997), objects outside the current view are no longer updated based on physical laws. In (Carlson and Hodgins, 1997), the motions of legged creatures not in view are updated based on simplified rules, while (Barzel et al, 1996;Chenney and Forsyth, 2000) maintain that plausibility as opposed to accuracy is acceptable in many situations, and examine ways in which physically plausible simulations may be generated. However, perceptual principles have to date been largely neglected when considering the issue of level of detail (LOD) for simulation.…”
Section: Simulationmentioning
confidence: 99%