Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics 2011
DOI: 10.1145/2018323.2018335
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SAH KD-tree construction on GPU

Abstract: Figure 1: Some images rendered using the kd-trees generated by our method. The resolution is 1024 × 1024. AbstractKD-tree is one of the most efficient acceleration data structures for ray tracing. In this paper, we present a kd-tree construction algorithm that is precisely SAH-optimized and runs entirely on GPU. We construct the tree nodes in breadth-first order. In order to precisely evaluate the SAH cost, we design a parallel scheme based on the standard parallel scan primitive to count the triangle numbers … Show more

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Cited by 36 publications
(26 citation statements)
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References 17 publications
(28 reference statements)
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“…The comparison of construction time is reported in Table 1. By Table 1, the conclusion is that our algorithm is slightly faster than algorithm of literature [7] on the small testing scenes, such like Bunny, but significantly faster on the larger testing scenes, such like the Happy Buddha and the Dragon. Figure 10 can show this contrast intuitively.…”
Section: Experimental Results and Analysesmentioning
confidence: 83%
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“…The comparison of construction time is reported in Table 1. By Table 1, the conclusion is that our algorithm is slightly faster than algorithm of literature [7] on the small testing scenes, such like Bunny, but significantly faster on the larger testing scenes, such like the Happy Buddha and the Dragon. Figure 10 can show this contrast intuitively.…”
Section: Experimental Results and Analysesmentioning
confidence: 83%
“…The experimental results were compared with the SAH kd-tree construction on GPU proposed by Wu et al [7]. The comparison of construction time is reported in Table 1.…”
Section: Experimental Results and Analysesmentioning
confidence: 99%
See 2 more Smart Citations
“…PDACRT also performs much better compared to the best parallel CPU k-d tree method, which needs 654ms and 835ms respectively to build the kd tree for Dragon and Buddha models on a 32 core machine [Choi et al 2010]. The best GPU k-d tree construction method also needs 511ms and 645ms respectively for Dragon and Buddha [Wu et al 2011]. PDACRT is 4-5 times faster to construct-and-trace these models.…”
Section: Performancementioning
confidence: 99%