A contest is a situation in which individuals expend irretrievable resources to win valuable prize(s). 'Sabotage' is a deliberate and costly act of damaging a rival's likelihood of winning the contest. Sabotage can be observed in, e.g., sports, war, promotion tournaments, political or marketing campaigns. In this article, we provide a model and various perspectives on such sabotage activities and review the economics literature analyzing the act of sabotage in contests. We discuss the theories and evidence highlighting the means of sabotage, why sabotage occurs, and the e¤ects of sabotage on individual players and on overall welfare, along with possible mechanisms to reduce sabotage. We note that most sabotage activities are aimed at the ablest player, the possibility of sabotage reduces productive e¤ort exerted by the players, and sabotage may lessen the e¤ectiveness of public policies, such as a¢ rmative action, or information revelation in contests. We discuss various policies that a designer may employ to counteract sabotage activities. We conclude by pointing out some areas of future research.JEL Codes: C72; C91; C92; D72; D74; M51; M52.