2021
DOI: 10.1145/3450626.3459748
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RXMesh

Abstract: We propose a new static high-performance mesh data structure for triangle surface meshes on the GPU. Our data structure is carefully designed for parallel execution while capturing mesh locality and confining data access, as much as possible, within the GPU's fast "shared memory." We achieve this by subdividing the mesh into patches and representing these patches compactly using a matrix-based representation. Our patching technique is decorated with ribbons , thi… Show more

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Cited by 9 publications
(1 citation statement)
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“…The ideal mesh partitioning is to make the number of faces of each sub-mesh equal so that the load of each mesh in the computation is approximated and the efficiency of the algorithm can be improved as much as possible [15]. We use a parallelizable and efficient mesh partitioning algorithm from RXMesh [16]. Given a graph 𝓖 = (𝐕, 𝐄) containing 3D vertices 𝐕 and nonnegative weighted edges 𝐄.…”
Section: Mesh Partitioningmentioning
confidence: 99%
“…The ideal mesh partitioning is to make the number of faces of each sub-mesh equal so that the load of each mesh in the computation is approximated and the efficiency of the algorithm can be improved as much as possible [15]. We use a parallelizable and efficient mesh partitioning algorithm from RXMesh [16]. Given a graph 𝓖 = (𝐕, 𝐄) containing 3D vertices 𝐕 and nonnegative weighted edges 𝐄.…”
Section: Mesh Partitioningmentioning
confidence: 99%