2024
DOI: 10.1386/jgvw_00090_1
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Ruptures of design: Trophies, live service games and anti-nuclear metacommentary in Metal Gear Solid V

Ryan Scheiding,
Dan Staines

Abstract: Metal Gear Solid V: The Phantom Pain (MGSV) allowed players to build and/or disarm nuclear devices as a part of its live service base-building gameplay with the intention of mimicking the real-world difficulties of nuclear disarmament. Building and disarming nuclear devices in the game was further encouraged by developers through the design of two PlayStation trophies along with the promise of a secret cut-scene if players managed to eradicate all nuclear weapons on their online server. However, due to an alle… Show more

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