2018
DOI: 10.1111/cgf.13482
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Runtime Shader Simplification via Instant Search in Reduced Optimization Space

Abstract: Traditional automatic shader simplification simplifies shaders in an offline process, which is typically carried out in a context‐oblivious manner or with the use of some example contexts, e.g., certain hardware platforms, scenes, and uniform parameters, etc. As a result, these pre‐simplified shaders may fail at adapting to runtime changes of the rendering context that were not considered in the simplification process. In this paper, we propose a new automatic shader simplification technique, which explores tw… Show more

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Cited by 3 publications
(1 citation statement)
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References 26 publications
(55 reference statements)
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“…al. [50] introduce techniques to perform simplification-space searches in milliseconds, allowing realtime simplification of the most expensive few shaders, and the ability to exploit run-time context when determining the simplification's visual error. NVidia have also implemented run-time shader LOD simplifications based on their material definition language [51].…”
Section: Related Workmentioning
confidence: 99%
“…al. [50] introduce techniques to perform simplification-space searches in milliseconds, allowing realtime simplification of the most expensive few shaders, and the ability to exploit run-time context when determining the simplification's visual error. NVidia have also implemented run-time shader LOD simplifications based on their material definition language [51].…”
Section: Related Workmentioning
confidence: 99%