2022
DOI: 10.36941/ajis-2022-0023
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Runet Users' Attitude to Outrageous Content in Virtual Social Environments

Abstract: This study of the Runet virtual social environments deals with identifying and analyzing user reactions to watching a video clip containing outrageous behavior, and studying social attitudes of the respondents. The Celebrium-X platform employing the adjoint ideomotion technology for remote collection and processing of group neuro-responses was chosen as a research tool. As the empirical basis of the research, the raw data obtained as a result of the conducted survey was used. The results of the study have show… Show more

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“…Results from a survey of Russian users' attitude to the aggressive content on social media have highlighted the respondents' negative attitude to such video clips posted in the media space. This reaction demonstrates that the audience is aware of the negative impact that aggressive content can have on people's mental sphere and social behavior (Goncharova et al, 2022).…”
Section: Introductionmentioning
confidence: 96%
“…Results from a survey of Russian users' attitude to the aggressive content on social media have highlighted the respondents' negative attitude to such video clips posted in the media space. This reaction demonstrates that the audience is aware of the negative impact that aggressive content can have on people's mental sphere and social behavior (Goncharova et al, 2022).…”
Section: Introductionmentioning
confidence: 96%