2009
DOI: 10.7146/lom.v2i3.3919
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Rum, rammer og biblioteker i den virtuelle verden

Abstract: Med udgangspunkt i en kort introduktion til hvordan rum og rammer gestaltes i den virtuelle 3D verden Second Life undersøger denne artikel, på hvilke måder rum og rammesætning anvendes og opleves i en faglig sammenhæng. Som eksempel anvendes det danske biblioteksprojekt i Second Life, Info Island DK.Ud fra en analyse af Information Archipelago, som er et område i den virtuelle verden med en høj koncentration af biblioteker, forsøger artiklen desuden at skitsere, hvordan design af biblioteker typisk gribes an i… Show more

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Cited by 1 publication
(3 citation statements)
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“…The following four articles deal with research projects on learning in VEs. 1) visualization of VEs in concrete usage situations in libraries asking, why the VEs often try to reproduce the physical world (Heilesen, 2009); 2) an analysis of the potentials of a virtual learning environments in a multimedia design program (Wiese, 2009); 3) the learning potential in relation to the nursing education (Rasmussen & Hauschildt, 2009) and finally 4) the potentials of virtual learning environments for studying literature (Lindberg, 2009). In LOM no.…”
Section: Laering Og Medier (Learning and Media)mentioning
confidence: 99%
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“…The following four articles deal with research projects on learning in VEs. 1) visualization of VEs in concrete usage situations in libraries asking, why the VEs often try to reproduce the physical world (Heilesen, 2009); 2) an analysis of the potentials of a virtual learning environments in a multimedia design program (Wiese, 2009); 3) the learning potential in relation to the nursing education (Rasmussen & Hauschildt, 2009) and finally 4) the potentials of virtual learning environments for studying literature (Lindberg, 2009). In LOM no.…”
Section: Laering Og Medier (Learning and Media)mentioning
confidence: 99%
“…However, there seems to be a broad consensus that despite the virtual opportunities, it not only demand to put know pedagogy "into new technologies" but calls for remediating the learning design. Heilesen (2009) wonders why VE learning designs are often replicates of the physical world. He acknowledges that the use of well-known metaphors might enhance the sense of a safe environment, but at the same time, he calls for more creativity and innovation that can bring out new learning possibilities.…”
Section: Implications For Learning Practicesmentioning
confidence: 99%
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