2022
DOI: 10.3390/su15010648
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Ruler Drop Method in Virtual Reality as an Accurate and Reliable Tool for Evaluation of Reaction Time of Mixed Martial Artists

Abstract: Reaction time (RT) is one of the key factors in combat sports. Its high level is a predictor of sporting success. Therefore, RT tests are an important diagnostic tool in combat sports. The implementation of some conventional psychomotor tests in virtual settings can facilitate research and improve the objectivity and standardization of the measurement procedure. The main aim of the present study was to evaluate the reliability and validity of RT measurements, using the ruler drop method (RDM) implemented withi… Show more

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Cited by 8 publications
(5 citation statements)
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“…It is used in healthcare, education, engineering, manufacturing, and entertainment, among others [1][2][3][4][5]. There is also a growing interest in using this technology in athletic training to diagnose and control athletes' motor skills and improve their sports performance [6][7][8][9]. Active virtual reality games (AVRGs), which require the user to do a physical exercise, are also becoming popular [10].…”
Section: Introductionmentioning
confidence: 99%
“…It is used in healthcare, education, engineering, manufacturing, and entertainment, among others [1][2][3][4][5]. There is also a growing interest in using this technology in athletic training to diagnose and control athletes' motor skills and improve their sports performance [6][7][8][9]. Active virtual reality games (AVRGs), which require the user to do a physical exercise, are also becoming popular [10].…”
Section: Introductionmentioning
confidence: 99%
“…Over the past few years, there has been a dynamic development of VR and growing interest in workout apps and active virtual reality video games (AVRGs), which provide entertainment and enable users to undertake various forms of physical activity (PA). There have been studies on the intensity of PA in VR [ 2 – 5 ], analysis of body movements in an immersive virtual environment [ 6 , 7 ], the evaluation of the enjoyment of this type of physical exercise [ 3 , 4 , 8 12 ], and the possibility of diagnosing and shaping motor and cognitive abilities in a virtual world [ 13 16 ].…”
Section: Introductionmentioning
confidence: 99%
“…It is worth emphasizing that thanks to existing interactive training programs, it is possible to practice various forms of PA in a virtual environment. The great potential of immersive VR technology in sports is evidenced by the fact that it is increasingly being used by trainers in the process of improving physical fitness [ 13 , 14 , 36 – 38 ] and even teaching movement skills. There is already evidence that skills acquired in VR can be transferred to the real world [ 39 41 ].…”
Section: Introductionmentioning
confidence: 99%
“…There is also evidence that movement skills acquired in VR can be transferred to the real world [ 7 9 ], which may have important implications for sports training and recreational physical activity (PA). In sport and PA, VR is also increasingly being used to develop and diagnose motor abilities [ 10 – 14 ], practising various forms of exercise [ 15 , 16 ], and even the assessment and analysis of certain movement parameters [ 17 ]. The first studies are being conducted on the effectiveness of VR exercises used in physical education (PE) classes in schools compared to typical forms of PA [ 18 ].…”
Section: Introductionmentioning
confidence: 99%