2017
DOI: 10.1109/access.2017.2759801
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Rule-Based Human Motion Tracking for Rehabilitation Exercises: Realtime Assessment, Feedback, and Guidance

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Cited by 48 publications
(31 citation statements)
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“…Thus, the technological implementation of an appropriate program of motor rehabilitation must involve an expert system that could substitute the therapist and provide the patient with feedback. Recent studies applied algorithms based on rules [17] or Dynamic Time Warping [18] for the recognition of therapeutic movements, and fuzzy logic [19] for the diagnosis of physical impairments. Nevertheless, the current systems are essentially able to discriminate between a correct and an incorrect gesture, but they do not give a targeted feedback on the type of error or they do not consider compensatory movements when an exercise is wrongly executed.…”
Section: Related Workmentioning
confidence: 99%
“…Thus, the technological implementation of an appropriate program of motor rehabilitation must involve an expert system that could substitute the therapist and provide the patient with feedback. Recent studies applied algorithms based on rules [17] or Dynamic Time Warping [18] for the recognition of therapeutic movements, and fuzzy logic [19] for the diagnosis of physical impairments. Nevertheless, the current systems are essentially able to discriminate between a correct and an incorrect gesture, but they do not give a targeted feedback on the type of error or they do not consider compensatory movements when an exercise is wrongly executed.…”
Section: Related Workmentioning
confidence: 99%
“…This makes installation, distribution, and multi-site use arduous. Some applications offer a convoluted strategy to define and update exercise parameters, such as configuration files defined in the eXtensible Markup Language (XML) or direct editing of the game development interface [38]. This approach does not allow exercise parameters such as the joints involved, direction of rotation, and number of repetitions to be updated easily.…”
Section: Related Work and Contributionsmentioning
confidence: 99%
“…The rule-based approach is less computationally intensive and could capture precise information regarding the detected activity, such as the back-flexion angle. For PACTS, we choose to follow a rule-based approach that we developed previously [6,[10][11][12]. It fits better with the requirement for PACTS than a competing rule-based approach [13] because our rule-based framework could dynamically determine the starting and ending frame of an activity, and it can be integrated seamlessly with our alerting mechanism.…”
Section: Background and Related Workmentioning
confidence: 99%
“…The Activity Recognizer component in the KinectSever is used to recognize the registration gesture and to detect predefined activities, which are defined in the Configuration file encoded in the eXtensible Markup Language (XML). Both the gesture/activity description and the recognition engine follow the framework that we developed previously [10][11][12]. In this framework, an activity can be defined in terms of Joint Angle, Joint Distance, and Bone Orientation.…”
Section: Gesture Recognition and Activity Detectionmentioning
confidence: 99%