2020 6th International Conference on Interactive Digital Media (ICIDM) 2020
DOI: 10.1109/icidm51048.2020.9339603
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Rowing Simulation using Rower Machine in Virtual Reality

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Cited by 13 publications
(8 citation statements)
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“…Some of them are compatible with training devices such as multi-directional treadmills, cycloergometers, rowing simulators, etc. It was proven that locomotive movements promote enhanced physical effort, increase immersion and receive positive user assessment [16,17,[26][27][28][29]. In connection with this fact, research is beginning to be undertaken in connection with the analysis of movement in VR [30][31][32].…”
Section: Introductionmentioning
confidence: 99%
“…Some of them are compatible with training devices such as multi-directional treadmills, cycloergometers, rowing simulators, etc. It was proven that locomotive movements promote enhanced physical effort, increase immersion and receive positive user assessment [16,17,[26][27][28][29]. In connection with this fact, research is beginning to be undertaken in connection with the analysis of movement in VR [30][31][32].…”
Section: Introductionmentioning
confidence: 99%
“…A VR game for the elderly with Alzheimer's and cognitive impairment involves rowing scenes [51]. The VR rowing games aimed at professional training have a few things in common: (1) a rowing machine is used as an external device to simulate the real rowing movement; (2) the use of posture and movement parts are relatively fixed, for full-body movement in a seated position (except the study by Shim et al, for stance [52]); (3) the real-time monitoring of biofeedback data to analyse and adjust training, such as breathing [53] and heart rate [7,54]; (4) no definite presentation device preference, immersive VR (HMD or CAVE) [6,55] and non-immersive VR (large screen) are mentioned [7]; (5) the cooperative and competitive relationships in real rowing games are designed in VR rowing games [52].…”
Section: Existing Vr Rowing Gamesmentioning
confidence: 99%
“…(5) reduction of on-screen clutter, using clear and straightforward navigation paths and type-specific help [66]; (6) incorporating user guides and help for the software; (7) use of similar functions to do different jobs and; (8) the addition of descriptive guidelines and texts for tools.…”
Section: User Interfacementioning
confidence: 99%
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“…Exergames is an integration of the sports interactive video game with various innovative exertion-based interfaces. There are various type of task activity in VR exergame studies, such as cycling (Michael & Lutteroth, 2020), rowing (Shoib et al, 2020), running (Perrin et al, 2019), fighting (Xu, Ma, et al, 2020), soccer (Wirth et al, 2020a), and many more. However, cycling seems to be the most popular VR exergame to be conducted in recent years (Neumann et al, 2018).…”
Section: Literature Reviewmentioning
confidence: 99%