Proceedings of the 2000 ACM Symposium on Applied Computing - Volume 2 2000
DOI: 10.1145/338407.338542
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Routing in quad tree-hypercube networks

Abstract: This research focuses on developing optimal pointto-point routing algorithm for quad Tree-Hypercube networks (TITs). TH's have been introducad as new fixed interconnection networks. It was shown that they have many hypercube features such as self-routing. In addition, they have advantages over hypercubes in extendibility, diameter, and average distant. In this research, an optimal point-to-point routing algorithm will be presented for quad TITs. It will be shown that the time for routing messages between any t… Show more

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Cited by 2 publications
(2 citation statements)
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“…Prior work that used quad trees for parallelization mainly focused on scheduling ready processes to available hardware resources efficiently; a good example can be found in [ 1 I]. They have also been used as a basis for communication topologies in parallel processors, such as quadtree-based hypercube communication interconnects [8]. Collision detection of moving objects using quad trees, and their three-dimensional extension to oct trees, has also been studied [5,151.…”
Section: Prior Workmentioning
confidence: 99%
“…Prior work that used quad trees for parallelization mainly focused on scheduling ready processes to available hardware resources efficiently; a good example can be found in [ 1 I]. They have also been used as a basis for communication topologies in parallel processors, such as quadtree-based hypercube communication interconnects [8]. Collision detection of moving objects using quad trees, and their three-dimensional extension to oct trees, has also been studied [5,151.…”
Section: Prior Workmentioning
confidence: 99%
“…Prior work that used quad trees for parallelization primarily focused upon efficiently scheduling ready processes to available hardware; Srisawat and Alexandridis (20M)) present a good example. Quad trees have also been used as a basis for communication topologies in parallel processors, such as quad tree based hypercube communication interconnects (Omri 2000). Collision detection of moving objects using quad trees, and their three dimensional extension to oct~trees, has also been studied (Kitamura et.al.…”
Section: Priorworkmentioning
confidence: 99%