“…The current most successful commercial application of gesture-based interfaces has been sports games for Nintendo Wii, Microsoft Kinect, and Sony PlayStation Move (Pasch, Bianchi-Berthouze, van Dijk, & Nijholt, 2009). More novel and untraditional usage of gesture recognition include musical and dancing games (Blaine, 2005), a game to guide a virtual driver to park a virtual car into a parking lot using real gestures (Bannach et al, 2007), the use of body gestures to control quick time events in interactive story telling (Kistler, Sollfrank, Bee, & André, 2011), provide immersive math education for the Deaf (Adamo-Villani, Heisler, & Arns, 2007), and learning math using gestures to guide an object along the path leading to a correct answer (Thakkar, Shah, Thakkar, Joshi, & Mendjoge, 2012).…”