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ACM SIGGRAPH 2008 New Tech Demos 2008
DOI: 10.1145/1401615.1401649
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Rome Reborn

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Cited by 29 publications
(9 citation statements)
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“…They divide the domain in three areas: prototypes and demonstrators, virtual museums, and commercial historical games. In the first area, they highlight the Rome Reborn Project, which aims at producing a high-resolution version of Rome in 320 AD [Frischer et al 2008]; the Ancient Pompei project [Maim et al 2007], which simulates a crowd of Romans, who behave realistically, in a district of Pompeii; and the Parthenon Project [Stumpfel et al 2003], which built a virtual version of the Parthenon and its sculptural elements. Virtual museums include the Virtual Egyptian Temple game [Jacobson and Holden 2005], set in a hypothetical temple depicted with all its key features; a set of games associated with the Olympic Games by the Foundation of the Hellenic World, which provides the possibility of visiting several historical sites within gameplay [Gaitatzes et al 2004]; and the Priory Undercrofts SG, based on a reconstruction of the Benedictine monastery in Coventry (UK), which relies on the work of archeologists; and finally, commercial historical games including History Line 1914-1918 (the pioneer work, dating from 1992); Great Battles of Rome (3D tactical simulation); and the popular Total War.…”
Section: Related Workmentioning
confidence: 99%
“…They divide the domain in three areas: prototypes and demonstrators, virtual museums, and commercial historical games. In the first area, they highlight the Rome Reborn Project, which aims at producing a high-resolution version of Rome in 320 AD [Frischer et al 2008]; the Ancient Pompei project [Maim et al 2007], which simulates a crowd of Romans, who behave realistically, in a district of Pompeii; and the Parthenon Project [Stumpfel et al 2003], which built a virtual version of the Parthenon and its sculptural elements. Virtual museums include the Virtual Egyptian Temple game [Jacobson and Holden 2005], set in a hypothetical temple depicted with all its key features; a set of games associated with the Olympic Games by the Foundation of the Hellenic World, which provides the possibility of visiting several historical sites within gameplay [Gaitatzes et al 2004]; and the Priory Undercrofts SG, based on a reconstruction of the Benedictine monastery in Coventry (UK), which relies on the work of archeologists; and finally, commercial historical games including History Line 1914-1918 (the pioneer work, dating from 1992); Great Battles of Rome (3D tactical simulation); and the popular Total War.…”
Section: Related Workmentioning
confidence: 99%
“…There are numerous examples of virtual reconstructions of different historical sites from all around the world [24,40,22,28,23,37,25,35]. Another type of promotion and preservation of cultural heritage is the creation of virtual museums [9,8,7,6,3,2,13,14,16,15,18,17,12,11,10].…”
Section: Virtual Reconstruction Of Cultural Heritagementioning
confidence: 99%
“…Recreating objects through experimental archaeology techniques can build a library of physically objects (from human interpretation) that can be laser scanned as well. Rome Reborn 1.0 [FAG*08] is an example of this. Procedural content and manual 3D modelling also allow for content acquisition through content generation.…”
Section: Implementation Comparisonmentioning
confidence: 99%