“…Less frequent, however, is the examination of roleplaying games, where the player embodies the avatar of their character as they engage with the world of the game. Patterson (2014) argues that role-playing games, through the high levels of engagement created by the conventions of the genre have emerged as tools to build empathy, understanding, and ethical reasoning. However, he also notes that these games have the potential to be constructed upon deeply problematic assumptions and beliefs surrounding race, cultural difference, gender, imperialism, and colonialism.…”