2016
DOI: 10.1038/nclimate3084
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Role-play simulations for climate change adaptation education and engagement

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Cited by 145 publications
(114 citation statements)
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References 33 publications
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“…RPS exercises are a form of 'serious game', within which stakeholders are asked to take on particular roles and solve fictional challenges within clear parameters (Rumore, Schenk, & Susskind, 2016). Such exercises played a prominent role in the New England Climate Adaptation Project, which involved four coastal communities in the Northeastern USA.…”
Section: Planning Support Toolsmentioning
confidence: 99%
“…RPS exercises are a form of 'serious game', within which stakeholders are asked to take on particular roles and solve fictional challenges within clear parameters (Rumore, Schenk, & Susskind, 2016). Such exercises played a prominent role in the New England Climate Adaptation Project, which involved four coastal communities in the Northeastern USA.…”
Section: Planning Support Toolsmentioning
confidence: 99%
“…What do policy analysts in water management expect of MSG, if anything at all? These questions are relevant in light of a growing advocacy to develop and apply advanced models, simulations and (serious) games, in particular, for IWRM [1][2][3][4][5].…”
Section: Introductionmentioning
confidence: 99%
“…It would need to build on a comparative analysis of a rich and varied set of cases where such innovative approaches have been used for policy making, over a longer period (for a few exceptions, see [5,6]). Furthermore, how do we observe and value the different functions of policy analysis against one another; their instrumental, communicative, enlightenment and empowerment functions [42,43]?…”
Section: Introductionmentioning
confidence: 99%
“…Over the last decade, this type of game simulation has become more prevalent [20] in education, including teaching water management (e.g., [21,22]), water governance and policy (e.g., [23,24]), and other common-resource management fields (e.g., [25,26]). Although the professional and academic debate on the potential of serious games has quite a tradition (e.g., [19,20,27,28]…”
Section: Introductionmentioning
confidence: 99%