2007
DOI: 10.1186/1472-6920-7-3
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Role-play for medical students learning about communication: Guidelines for maximising benefits

Abstract: Background: Role-play is widely used as an educational method for learning about communication in medical education. Although educational theory provides a sound rationale for using this form of simulation, there is little published evidence for its effectiveness. Students' prior experiences of role-play may influence the way in which they engage in this method. This paper explores students' experiences with the aim of producing guidelines for maximising the benefits of role-play within this learning context.

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Cited by 275 publications
(218 citation statements)
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“…Educational benefits associated with the roleplay strategy include deep-level learning outcomes that resonate for a long time (Bolton & Heathcote, 1999;Dracup, 2008), engaging experiential learning experiences for learners (Raphael & O'Mara, 2002), and rewarding teaching experiences for instructors (Bolton & Heathcote, 1999). Role-play has been widely adopted in various disciplines to achieve diverse learning outcomes: to train medical students and healthcare practitioners to learn communication skills (Lane & Rollnick, 2007;Nestel & Tierney, 2007), to develop business school students in group decision-making skills (Bos & Shami, 2006), to help educators explore issues of quality in education (Beach & Doerr-Stevens, 2011), and to build collaboration and leadership skills of future educational leaders (Howard, McClannon, & Wallace, 2014).…”
Section: Role-playing Peer-feedback Activitymentioning
confidence: 99%
“…Educational benefits associated with the roleplay strategy include deep-level learning outcomes that resonate for a long time (Bolton & Heathcote, 1999;Dracup, 2008), engaging experiential learning experiences for learners (Raphael & O'Mara, 2002), and rewarding teaching experiences for instructors (Bolton & Heathcote, 1999). Role-play has been widely adopted in various disciplines to achieve diverse learning outcomes: to train medical students and healthcare practitioners to learn communication skills (Lane & Rollnick, 2007;Nestel & Tierney, 2007), to develop business school students in group decision-making skills (Bos & Shami, 2006), to help educators explore issues of quality in education (Beach & Doerr-Stevens, 2011), and to build collaboration and leadership skills of future educational leaders (Howard, McClannon, & Wallace, 2014).…”
Section: Role-playing Peer-feedback Activitymentioning
confidence: 99%
“…Esto tiene el beneficio de disminuir costos, y permite a los estudiantes experimentar la vivencia desde la perspectiva de la persona que padece una determinada patología, lo cual es claramente un beneficio en relación al desarrollo de habilidades empáticas 42 . Sin embargo, algunos estudiantes presentan dificultades al momento de entrevistar en forma natural a un par que encarna el rol de un paciente y aun más complejo es dar un feedback en forma objetiva y desde la perspectiva del paciente 43,44 . El PS está entrenado específicamente para representar el caso en forma fiel y permitir que el role-play fluya en respuesta a las competencias del estudiante.…”
Section: Dificultades En El Uso De Pacientes Simuladosunclassified
“…Role play is widely used within medical training as an education method to develop communication and interpersonal skills (Nestel and Tierney 2007). In role play, students get a chance to rehearse situations in preparation for future scenarios with the hope of improving specific skills.…”
Section: Structure and Content Of Training Program: Modulementioning
confidence: 99%