2004
DOI: 10.1023/b:visi.0000015915.50080.85
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Robust and Rapid Generation of Animated Faces from Video Images: A Model-Based Modeling Approach

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Cited by 67 publications
(41 citation statements)
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“…This is in contrast to previous work in model-based shape reconstruction from monocular video, which involved an analysis of multiple frames, such as model-driven bundleadjustment [13], least-squares reconstruction from multiple successive frames [11], structure-from-motion with subsequent refinement by a deformable face model [8], nonrigid structure-from-motion with intrinsic model constraints [5] and feature tracking and factorization of the tracking matrix for non-rigid shape estimation [6]. Zhang et al [28] presented an algorithm that involves tracking, model fitting and multiple-view bundle adjustment. Many of these algorithms require manual interaction such as a number of mouse clicks.…”
Section: Introductionmentioning
confidence: 76%
“…This is in contrast to previous work in model-based shape reconstruction from monocular video, which involved an analysis of multiple frames, such as model-driven bundleadjustment [13], least-squares reconstruction from multiple successive frames [11], structure-from-motion with subsequent refinement by a deformable face model [8], nonrigid structure-from-motion with intrinsic model constraints [5] and feature tracking and factorization of the tracking matrix for non-rigid shape estimation [6]. Zhang et al [28] presented an algorithm that involves tracking, model fitting and multiple-view bundle adjustment. Many of these algorithms require manual interaction such as a number of mouse clicks.…”
Section: Introductionmentioning
confidence: 76%
“…This approach has been used widely to derive animated models of the human face, see for example [5,19]. Whole-body human shape reconstruction has been presented previously to recover either static shape and articulated motion [4,20] or dynamic shape [21] from image silhouettes and from multiple shape cues [9].…”
Section: Functional Modellingmentioning
confidence: 99%
“…These techniques have no prior scene structure to construct a consistent representation that can be instrumented for animation and synthesis of new content. Model-based scene reconstruction is a well established approach [3][4][5] in which a prior scene model is adapted to fit available shape data and so provides a consistent structure that can be used for synthesis. Previous model-fitting techniques have constrained the freedom in model deformation for robust reconstruction by restricting the space of feasible shape using a coarse input model or by restricting models to closed surfaces.…”
Section: Introductionmentioning
confidence: 99%
“…Chowdhury and Chellappa [7] construct a 3D model by inferring depth from flow. In a similar approach but using feature correspondences and performing bundle adjustment, Zhang et al [21] construct 3D models from a video in which the face rotates 180 degrees from profile to profile. Pighin et al [16] model and animate 3D Face Models using SFM in multi-view images and solving the correspondence by hand.…”
Section: Previous Workmentioning
confidence: 99%
“…Among various approaches to modeling 3D faces from video, two of the most popular and commonly used are based on appearance models (AM) [2,4,8,9,17] and rigid/nonrigid structure from motion (SFM) [5, Figure 1: Generative 3D Facial Appearance Model with Structure and Appearance. 7,16,21]. While each has been studied extensively, both approaches suffer from several drawbacks.…”
Section: Introductionmentioning
confidence: 99%