2018 IEEE Games, Entertainment, Media Conference (GEM) 2018
DOI: 10.1109/gem.2018.8516491
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Robotic Gaming and User Interaction: Impact of Autonomous Behaviors and Emotional Features

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Cited by 6 publications
(6 citation statements)
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“…Another common way of interacting with the game is by exploiting tangible interfaces (TIs) [13], [14] or other physical accessories [6]. This interaction method proved to be very engaging, especially in case of table-top setups [9], [14].…”
Section: Player Control and Interactionsmentioning
confidence: 99%
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“…Another common way of interacting with the game is by exploiting tangible interfaces (TIs) [13], [14] or other physical accessories [6]. This interaction method proved to be very engaging, especially in case of table-top setups [9], [14].…”
Section: Player Control and Interactionsmentioning
confidence: 99%
“…In fact, spatialized 3D audio is demon- One last aspect that has been considered during the design process is the possibility of connecting multiple systems through a network. This would enable many different types of interaction, such as two users playing against each other from different places (both using the same system) as in the case of PlayTogether [6], or a user interacting with the game through a tablet or smartphone interface while another one is playing. The system should be able to handle input coming from the network transparently and, similarly, to output the relevant data to the network when necessary.…”
Section: F Spatialized Audio and Voice Interactionmentioning
confidence: 99%
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“…Another game that matches the inclusion criteria of this analysis is Protoman Revenge [10], where a drone is involved in a game against a person, each trying to shoot at the other one a simulated laser blast. Different versions of the game have been compared, but no adaptation was implemented.…”
Section: Related Workmentioning
confidence: 99%