2020 IEEE/ASME International Conference on Advanced Intelligent Mechatronics (AIM) 2020
DOI: 10.1109/aim43001.2020.9158881
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Robotic Exploration of Unknown 2D Environment Using a Frontier-based Automatic-Differentiable Information Gain Measure

Abstract: At the heart of path-planning methods for autonomous robotic exploration is a heuristic which encourages exploring unknown regions of the environment. Such heuristics are typically computed using frontier-based or informationtheoretic methods. Frontier-based methods define the information gain of an exploration path as the number of boundary cells, or frontiers, which are visible from the path. However, the discrete and non-differentiable nature of this measure of information gain makes it difficult to optimiz… Show more

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Cited by 25 publications
(21 citation statements)
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“…Despite its appearant simplicity, the method also performs very well in 3D and is still considered revelant as a baseline system in terms of 3D exploration efficiency [8,82]. The seminal work of Yamauchi et al [78] has led to numerous extensions including multi-agent exploration [79], and more sophisticated strategies to extract frontiers using stochastic differential equations [67], information theory and a multi-objective utility function [21], or more generally, in a Next-Best View (NBV) fashion, i.e., by maximizing a given utility function greedilly [24]. Another trend in frontier-based planning is to enhance its main original drawbacks of speed and efficiency.…”
Section: Related Workmentioning
confidence: 99%
“…Despite its appearant simplicity, the method also performs very well in 3D and is still considered revelant as a baseline system in terms of 3D exploration efficiency [8,82]. The seminal work of Yamauchi et al [78] has led to numerous extensions including multi-agent exploration [79], and more sophisticated strategies to extract frontiers using stochastic differential equations [67], information theory and a multi-objective utility function [21], or more generally, in a Next-Best View (NBV) fashion, i.e., by maximizing a given utility function greedilly [24]. Another trend in frontier-based planning is to enhance its main original drawbacks of speed and efficiency.…”
Section: Related Workmentioning
confidence: 99%
“…Next, both agents' goals, q goal = [q uav(goal) , q ugv(goal) ], are selected using the proposed Monte-Carlo view quality renderer (Line 5), which is presented in Sec. V. Then, a sampling-based algorithm like RRT plans collision-free paths, Q, from q 0 to q goal (Line 6), which is further optimized with respect to a frontier-based differentiable information gain measure (Line 7) [13]. Finally, the optimized path, Q * , is executed by the agents to update the occupancy map M (Lines 8-9).…”
Section: Algorithm 1 Gradient-based Space Coveragementioning
confidence: 99%
“…Our gradient path optimization algorithm adopts the frontierbased automatic-differentiable information gain measure [13] for exploring an unknown 3D environment and increasing visible frontiers along the path. The automatic-differentiable information gain of a viewpoint is achieved by adding a fuzzy logic filter to count visible frontier voxels surrounding a viewpoint so that its gradient is efficiently computed.…”
Section: B Frontier-based Viewpoint's Orientation Optimizationmentioning
confidence: 99%
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“…[4] presented a different scheme of frontier selection to enable higher flight speed, which improves the exploration rate. In [5], a differentiable measure of information gain based on frontier is introduced, allowing path to be optimized with gradient information.…”
Section: Related Work a Exploration Path Planningmentioning
confidence: 99%