2020
DOI: 10.1007/s11042-020-09202-z
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RoboTIC: A serious game based on augmented reality for learning programming

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Cited by 35 publications
(23 citation statements)
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References 39 publications
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“…Guidance and correct answers will be provided at the back of the question card. According to the situated learning theory proposed by Brown, Collins, and Duguid [8], applying AR in a health education board game can provide a realistic situational environment for learners and stimulates learners' learning ability by means of guidance interest. To provide better learning effects, according to Paivio [33] who proposed the dual-coding theory, pictures and text are added to the question card as study aids.…”
Section: Augmented Reality-based Board Game For Health Educationmentioning
confidence: 99%
See 1 more Smart Citation
“…Guidance and correct answers will be provided at the back of the question card. According to the situated learning theory proposed by Brown, Collins, and Duguid [8], applying AR in a health education board game can provide a realistic situational environment for learners and stimulates learners' learning ability by means of guidance interest. To provide better learning effects, according to Paivio [33] who proposed the dual-coding theory, pictures and text are added to the question card as study aids.…”
Section: Augmented Reality-based Board Game For Health Educationmentioning
confidence: 99%
“…ARGBL may affect students' learning motivation, learning achievement, and academic performance [5]. Many research results also identified the integration of AR into GBL advanced teaching [6][7][8][9]. In 1989, Brown et al [10] proposed the contextual learning theory; in the process of interaction between the learner and the context, the learner explores and acquires knowledge from personal experience and applies it flexibly.…”
Section: Introductionmentioning
confidence: 99%
“…Although there exist a number of tools, applications, and frameworks in the literature for creating VR/AR applications [38][39][40][41], we here focus on the adaptation of block-based programming language for producing general storytelling applications. To some extent, the aforementioned works faced the same issues as their predecessors in being deployed on a device with the lack of interactions in the AR environment or unstable marker detection and tracking.…”
Section: Related Workmentioning
confidence: 99%
“…Schez-Sobrino et al [41] proposed RoboTIC, a serious game based on gamification and augmented reality that facilitates the learning of programming among students in lower levels of the education system. In 2020, Elshahawy et al [42] developed a serious game called CodaRoutine to teach problem-solving skills to children with autism, where the game introduces sequential programming concepts.…”
Section: Tangible Serious Games and Computational Thinkingmentioning
confidence: 99%