2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) 2020
DOI: 10.1109/cvpr42600.2020.00323
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RoboTHOR: An Open Simulation-to-Real Embodied AI Platform

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Cited by 166 publications
(159 citation statements)
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“…We further test our model's generalization capability to objects and rooms of novel types. In Table 2, we report quantitative evaluations where we train our systems on one type of AI2THOR rooms and test over the other types, as well as additional results of testing over a totally out-of-distribution RoboTHOR [Deitke et al, 2020] test dataset (see Fig. A.7).…”
Section: Results and Analysismentioning
confidence: 99%
“…We further test our model's generalization capability to objects and rooms of novel types. In Table 2, we report quantitative evaluations where we train our systems on one type of AI2THOR rooms and test over the other types, as well as additional results of testing over a totally out-of-distribution RoboTHOR [Deitke et al, 2020] test dataset (see Fig. A.7).…”
Section: Results and Analysismentioning
confidence: 99%
“…Another dimension of laboratory automation is the increasing use of robots and robotic equipment[ 3 , 16 , 25 ]. A synergistic combination of human–machine collaboration across a spectrum of operations provides a realistic use case for robotics, particularly in the post-pandemic era [25] .…”
Section: Discussionmentioning
confidence: 99%
“…With recent developments, particularly in the role of game simulations for training machine learning algorithms, AI technologies have made significant strides in modeling and learning complex, multicomponent systems[ 15 , 16 , 17 , 18 ]. Simulation models, which capture various layers and constraints, play a pivotal role prior to the building of actual systems, and they require significant cost and time resources.…”
Section: Introductionmentioning
confidence: 99%
“…Previous research works using reinforcement learning have studied the problem on simplified block worlds (Janner et al, 2018;Bisk et al, 2018), which could be far from being realistic. The recent interests on embodied artificial intelligence (embodied AI) have contributed to several realistic simulation environments, such as Gibson (Xia et al, 2018), Habitat (Savva et al, 2019), RoboTHOR (Deitke et al, 2020), and ALFRED (Shridhar et al, 2020). However, because of physical constraints in a real environment, gap between a simulation environment and a real world still exists (Deitke et al, 2020;Shridhar et al, 2021).…”
Section: Language-based Human-robot Interactionmentioning
confidence: 99%
“…The recent interests on embodied artificial intelligence (embodied AI) have contributed to several realistic simulation environments, such as Gibson (Xia et al, 2018), Habitat (Savva et al, 2019), RoboTHOR (Deitke et al, 2020), and ALFRED (Shridhar et al, 2020). However, because of physical constraints in a real environment, gap between a simulation environment and a real world still exists (Deitke et al, 2020;Shridhar et al, 2021). Researchers have also explored the idea of finding a mapping between vision signals of a real robot and language signals directly (Blukis et al, 2020), but this mapping requires detailed annotated data and it is usually expensive to obtain physical interaction data.…”
Section: Language-based Human-robot Interactionmentioning
confidence: 99%