Companion of the 2020 ACM/IEEE International Conference on Human-Robot Interaction 2020
DOI: 10.1145/3371382.3378353
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Robot-Theater Programs for Different Age Groups to Promote STEAM Education and Robotics Research

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Cited by 9 publications
(6 citation statements)
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“…Third, children showed higher interest in the hands-on activities than the lecture slides, and perhaps they wanted to interact with the robots more. This observation is contradictory to the previous study showing that high school students equally enjoyed the intellectual as well as the play aspects (Ko et al, 2020), which is likely due to the age difference. Fourth, some children were shy when they were asked to participate in acting in the final performance even though they were very engaged in the hands-on activities throughout the program.…”
Section: Other Anecdotal Findingscontrasting
confidence: 99%
“…Third, children showed higher interest in the hands-on activities than the lecture slides, and perhaps they wanted to interact with the robots more. This observation is contradictory to the previous study showing that high school students equally enjoyed the intellectual as well as the play aspects (Ko et al, 2020), which is likely due to the age difference. Fourth, some children were shy when they were asked to participate in acting in the final performance even though they were very engaged in the hands-on activities throughout the program.…”
Section: Other Anecdotal Findingscontrasting
confidence: 99%
“…Educational robotics has proven to be a valuable tool in science education [22,23]. Robot-based activities can improve students' attitudes towards science education and can be an effective tool to promote STEM or STEAM education [24][25][26][27][28]. Educational robotics also helps to promote science equality.…”
Section: Educational Roboticsmentioning
confidence: 99%
“…The result of this study shows that robotic storytelling provides an authentic context for applying design thinking and developing 21st-century skills. The paper of Ko and collaborators [25] presented how to promote STEAM education through robot-theater programs. In this program, high school and college students learned robot programming to control the behaviors of robot actors.…”
Section: Introductionmentioning
confidence: 99%
“…In the light of STEM education, Κο et al [30] established a "robot-theatre project" with music, theatrical, robotic components. Four different programme-trainings took place with three aged sample groups: 1st group-12 students (6 years), 2nd group-25 students (8 years), 3rd group-40 students (16 years) and different robots were used (ΝΑΟ, Pepper, Darwin).…”
Section: Programming and Codingmentioning
confidence: 99%