Serious Games and Edutainment Applications 2017
DOI: 10.1007/978-3-319-51645-5_1
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Rising to the Challenge: An Emotion-Driven Approach Toward Adaptive Serious Games

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Cited by 23 publications
(17 citation statements)
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“…The analysis of facial behavior commonly relies on data obtained from physical sensors, for example, electromyography (EMG), or from the application of visual methods to assess the face, for example, feature extraction via computer vision [20]. The approach based on EMG data uses physical sensors attached to subjects to measure electrical activity of facial muscles, such as the zygomaticus, the orbicularis oculi, and the corrugator supercilii muscles (Figure 1), associated with smiling, eyelids control, and frowning, respectively.…”
Section: Related Workmentioning
confidence: 99%
“…The analysis of facial behavior commonly relies on data obtained from physical sensors, for example, electromyography (EMG), or from the application of visual methods to assess the face, for example, feature extraction via computer vision [20]. The approach based on EMG data uses physical sensors attached to subjects to measure electrical activity of facial muscles, such as the zygomaticus, the orbicularis oculi, and the corrugator supercilii muscles (Figure 1), associated with smiling, eyelids control, and frowning, respectively.…”
Section: Related Workmentioning
confidence: 99%
“…While "fun" is the locus of attention in entertainment games and has been investigated in learning games as well (Nebel et al, 2017c), educational games serve additional purposes, as they need to convey learning content appropriately to learners. According to Schrader et al (2017) adaptivity in educational games can be defined as "a player-centred approach by adjusting game's mechanics and representational modes to suit game's responsiveness to player characteristics with the purpose of improving in-game behavior, learning processes, and performance" (p. 5). Hence, finding the right balance between the learner's skills and the challenge levels of the games is a critical issue, especially as the perceived difficulty and inferred feedback after facing a task could influence learning outcomes (e.g., Nebel et al, 2017b).…”
Section: Introductionmentioning
confidence: 99%
“…Contrary to the obtrusiveness of measuring signals using physical sensors, the extraction of signals using computer vision is presented as a viable, non-obtrusive alternative [65]. Remote photoplethysmography (rPPG) [66] is commonly used to estimate the HR of a person from the analysis of a video [67].…”
Section: Background and Related Workmentioning
confidence: 99%