2001
DOI: 10.1007/s00453-001-0006-x
|View full text |Cite
|
Sign up to set email alerts
|

Right-Triangulated Irregular Networks

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

1
95
0

Year Published

2004
2004
2015
2015

Publication Types

Select...
5
3

Relationship

0
8

Authors

Journals

citations
Cited by 114 publications
(96 citation statements)
references
References 14 publications
1
95
0
Order By: Relevance
“…Copyright UNION Agency -Science Press, Plzen, Czech Republic. the longest edge bisection scheme to simplify memory layout by using a restricted quadtree triangulation [Bao04a,Paj98a], triangle bintrees [Duc97a,Lin96a], or hierarchies of right triangles [Eva01a,Lin02a]. However, updating the mesh at each frame prevents the use of efficient rendering schemes, such as geometry caching.…”
Section: Related Workmentioning
confidence: 99%
“…Copyright UNION Agency -Science Press, Plzen, Czech Republic. the longest edge bisection scheme to simplify memory layout by using a restricted quadtree triangulation [Bao04a,Paj98a], triangle bintrees [Duc97a,Lin96a], or hierarchies of right triangles [Eva01a,Lin02a]. However, updating the mesh at each frame prevents the use of efficient rendering schemes, such as geometry caching.…”
Section: Related Workmentioning
confidence: 99%
“…The CLOD methods using hierarchical data structures, such as quadtree [1]- [5], triangle binary tree [6]- [8], longest edge bisection [9], right triangle hierarchies [10], [11], texture hierarchies [12]- [15] and vertex hierarchies [16] are usually executed by the CPU. These methods simplify the geometry efficiently by using CLOD and VFC (View Frustum Culling).…”
Section: Introductionmentioning
confidence: 99%
“…Multi-resolution terrain models have been proposed in the literature that work on data regularly distributed on a grid [10,13,18,25,26,35]. Such models are based on a nested subdivision that starts from a simple regular tiling of the terrain domain into regular triangles and is generated through a refinement process defined by the uniform subdivision of a triangle into scaled copies of it.…”
Section: Out-of-core Representation Of Regular Multi-resolution Modelsmentioning
confidence: 99%
“…Each node in a triangle bintree represents a triangle t generated in the recursive subdivision, while the children of node t describe the two triangles arising from the subdivision of t (see Figure 2.2 (b)). If vertices are available at all nodes of the supporting regular grid, then a triangle bintree consists of two full trees, which can be represented implicitly as two arrays [10,13]. On the contrary, if data are available at different resolutions over different parts of the domain, then the binary forest of triangles is not complete, and dependencies must be represented explicitly, thus resulting in a more verbose data structure [18].…”
Section: Out-of-core Representation Of Regular Multi-resolution Modelsmentioning
confidence: 99%
See 1 more Smart Citation