Virtual reality (VR) technology is currently seeing a surge of interest in industry, academia, and the public. Myriad developments are already underway, aiming to bring the technology directly to users in ways that offer access to rich virtual multisensory experiences. The immersivity that VR offers is enabled by the brain's constraints on processing bodily self-consciousness (BSC), which anchors self-identity and -location to the physical body. Current developments are focused on leveraging the face-value constraints of BSC to craft immersive VR experiences that are plausible to the human user; i.e., most VR applications today take advantage of BSC as a "trick" or illusion that the body plays on the mind. However, the malleability of BSC can be more powerfully approached as an asset for enhancing the repertoire of body representations and plasticity available to everyday human experience. By manipulating the boundaries of self-local experience, VR can be used as a tool for the cultivation of non-ordinary consciousness (NOC). Such an approach would have the potential to equip society with novel pathways for studying the farther reaches of consciousness and providing opportunities for access to enhanced conscious experiences in everyday life, with far-reaching philosophical and ethical implications.
BODiLY SELF-COnSCiOUSnESSA growing body of work in cognitive neuroscience and philosophy of mind has characterized the multisensory mechanisms governing the integration of bodily signals on which VR relies, or what is called BSC (Blanke et al., 2015). Beginning in neurological patients, this work has extended into healthy subjects and received much attention with bodily illusion paradigms, such as the rubber-hand illusion, enfacement illusion, and the full-body illusion, in which a study subject experiences the subject sense that a hand, face, or other body, respectively, is their own. The full-body illusion was developed using VR, and the rubber hand and enfacement illusions, while developed without using VR, were eventually applied in VR. These paradigms have revealed that such illusory experiences can be achieved through the spatiotemporal manipulation of visuotactile, and sometimes vestibular and auditory, inputs in relation to body parts, either directly or within the behaviorally and neurophysiologically defined potential space-the peripersonal space (PPS)-immediately surrounding the stimulated body part. Empirical data suggest two major brain networks underlying BSC: a frontoparietal one (intraparietal sulcus and premotor cortex; IPS and PMC, respectively) for processing signals related to circumscribed body parts, e.g., hand and face, and a temporoparietal one (supramarginal gyrus, insula, superior temporal gyrus) for processing signals for trunk-based self-identification and self-location. In addition, it has been demonstrated that vestibular processing contributes significantly to anchoring self-location with the physical body (Pfeiffer et al., 2013).Four principal constraints on multisensory integration hav...