2019
DOI: 10.1287/mnsc.2018.3163
|View full text |Cite
|
Sign up to set email alerts
|

Ride Your Luck! A Field Experiment on Lottery-Based Incentives for Compliance

Abstract: In a field experiment, we studied the performance of an incentive scheme that combines a lottery-based reward for compliance with probabilistic sanctions for noncompliance. For one month, bus passengers who purchased a ticket on board a subset of buses operating in a medium-sized Italian city participated in a lottery awarding a €500 prize. The remaining buses—otherwise identical—were used as controls. We observed the amount of tickets sold on treated and control buses over three months, before, during, and af… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1

Citation Types

0
14
0

Year Published

2020
2020
2024
2024

Publication Types

Select...
5
1
1

Relationship

0
7

Authors

Journals

citations
Cited by 10 publications
(15 citation statements)
references
References 57 publications
0
14
0
Order By: Relevance
“…Gamblification broadly implies individual gambling design elements (e.g., dice, cards, chance-based mechanisms) that can be used in isolation or in combination. As such, gamblification impacts digital platforms' revenue streams (e.g., sales, ads and subscriptions) through improving user engagement with a digital platform (e.g., user onboarding, revisits, activity) (e.g., Shen et al, 2014;Fabbri et al, 2019;Mazar et al, 2017). For instance, Google Pay (Google, 2020) uses digital scratch cards and Starbucks (2020) employs augmented reality lotteries after the purchase of products to entertain users and incentivize repurchases, thus gamblifying their digital product offerings (see Fig.…”
Section: Introductionmentioning
confidence: 99%
“…Gamblification broadly implies individual gambling design elements (e.g., dice, cards, chance-based mechanisms) that can be used in isolation or in combination. As such, gamblification impacts digital platforms' revenue streams (e.g., sales, ads and subscriptions) through improving user engagement with a digital platform (e.g., user onboarding, revisits, activity) (e.g., Shen et al, 2014;Fabbri et al, 2019;Mazar et al, 2017). For instance, Google Pay (Google, 2020) uses digital scratch cards and Starbucks (2020) employs augmented reality lotteries after the purchase of products to entertain users and incentivize repurchases, thus gamblifying their digital product offerings (see Fig.…”
Section: Introductionmentioning
confidence: 99%
“…In Rimini, Italy, Fabbri, Barbieri, and Bigoni (2019) have conducted a field experiment to determine whether a positive incentive scheme could effectively improve fare compliance and curb evasion. This incentive scheme took the form of a lottery and sought to improve fare compliance by giving passengers a chance to be rewarded when they paid their fares (Fabbri et al, 2019).…”
Section: Incentivizing Compliancementioning
confidence: 99%
“…In Rimini, Italy, Fabbri, Barbieri, and Bigoni (2019) have conducted a field experiment to determine whether a positive incentive scheme could effectively improve fare compliance and curb evasion. This incentive scheme took the form of a lottery and sought to improve fare compliance by giving passengers a chance to be rewarded when they paid their fares (Fabbri et al, 2019). The experiment ran for one month in partnership with Start Romagna SpA and Agenzia Mobilita, the two PTCs operating in Rimini, and consisted of three lottery draws awarding a total of six prizes of €500 each (Fabbri et al, 2019).…”
Section: Incentivizing Compliancementioning
confidence: 99%
See 1 more Smart Citation
“…In a public reward lottery in Argentina(Carrillo, Castro, and Scartascini, 2017) and a laboratory experiment(Bazart and Pickhardt, 2011), the net revenues of lottery rewards for tax compliance were not necessarily positive. Lottery incentives effectively changed health(Beatty and Katare, 2018;Haisley et al, 2012), transportation(Fabbri, Barbieri, and Bigoni, 2019) and survey participation(Laguilles, Williams, and Saunders, 2011;Singer and Ye, 2013) behavior.…”
mentioning
confidence: 99%