“…With the click of their mouse, a therapist can simulate any stimuli, ranging from spiders to large crowds (given a VE built for such simulations). Indeed, as Koller et al [20] stated, virtual reality exposure therapy (VRET) is potentially a major improvement over both using real-world stimuli (invivo exposure therapy), which may be difficult or cost-prohibitive to procure, and relying on the patient's imagination (in-situ exposure therapy). Of course, VRET requires the virtual environment to elicit realistic reactions and emotions on the part of the patient, and thus, presence has been heavily researched in this context [20][21][22][23].…”