Proceedings of the 19th ACM International Conference on Multimodal Interaction 2017
DOI: 10.1145/3136755.3136815
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Rhythmic micro-gestures: discreet interaction on-the-go

Abstract: We present rhythmic micro-gestures, micro-movements of the hand that are repeated in time with a rhythm. We present a user study that investigated how well users can perform rhythmic microgestures and if they can use them eyes-free with non-visual feedback. We found that users could successfully use our interaction technique (97% success rate across all gestures) with short interaction times, rating them as low di culty as well. Simple audio cues that only convey the rhythm outperformed animations showing the … Show more

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Cited by 20 publications
(10 citation statements)
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“…Although single areas represent a total amount of 85%, multiple areas were selected in 15% of cases. These results refine suitable areas [ 21 ].…”
Section: Resultssupporting
confidence: 53%
See 3 more Smart Citations
“…Although single areas represent a total amount of 85%, multiple areas were selected in 15% of cases. These results refine suitable areas [ 21 ].…”
Section: Resultssupporting
confidence: 53%
“…Some nose gestures have never been elicited, because of their underlying connotation or social acceptance [ 21 ]. For example, the gesture where the thumb is put on the apex and the rest of the hand is extended in space to mean defiance, disrespect, or derision; the gesture is avoided for the same reason; the , which moves a nostril up and down or left to right, is physically uncomfortable to produce; the gesture because it could be painful, it communicates forgetfulness [ 50 ]; and gestures with a strong connotation: (a) putting the full hand on the nose, (b) rubbing the whole hand, (c) the “shut up” gesture, and (d) the gesture.…”
Section: Resultsmentioning
confidence: 99%
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“…Current work on motion matching interfaces has explored a variety of ways to capture user input, with the majority relying on optical tracking. Examples include systems that track users' eyes as these follow a moving target [18,25,27,48,52]; depth-cameras that track users' hands [9,21,22]; and systems that rely on off-the-shelf web-cams to capture any input motion in their field-of-view (FOV), be it performed by the users' hands, feet, or even their heads [11]. But due to inherent limitations of computer vision, such as being restricted by their FOV (interaction space), being susceptible to changing-light conditions and occlusion, and introducing privacy concerns when used in the context of smart homes [7], recent work looks at other forms of input sensing for motion matching.…”
Section: Motion Matchingmentioning
confidence: 99%