2022
DOI: 10.1177/13548565221138399
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Rhetoric in the metaverse

Abstract: During the summer of 2021, the concept of the metaverse emerged as a macro goal for Big Tech and entertainment industry leaders. The concept is a familiar one: the creation of an embodied internet facilitated by wearable virtual reality technologies (e.g. smart glasses). References to the metaverse often identify Neal Stephenson’s 1992 novel, Snow Crash, as the place where the term was first coined, although the concept itself can be traced back to Stanley G. Weinbaum’s 1935 science fiction short story, ‘Pygma… Show more

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Cited by 6 publications
(4 citation statements)
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“…The term metaverse was first coined by Neal Stephenson in his 1992 book "Snowfall" and is said to be used in the novel, but such a concept itself was written in Stanley J. Weinbaum's 1935 "Pygmalion's Glasses"; (Figueiredo, 2022) is based on a science fiction short story.…”
Section: Advances In Webmentioning
confidence: 99%
See 1 more Smart Citation
“…The term metaverse was first coined by Neal Stephenson in his 1992 book "Snowfall" and is said to be used in the novel, but such a concept itself was written in Stanley J. Weinbaum's 1935 "Pygmalion's Glasses"; (Figueiredo, 2022) is based on a science fiction short story.…”
Section: Advances In Webmentioning
confidence: 99%
“…Just as the worldwide borderless, time-space-occupying internet network and the development of web technology based on it have created a new real world, this metaverse, which makes our fantasy-like abstractions and imaginations real, is proving to be the new future of journalism that strives to express reality. We cannot be surprised if, in the near future, people watch journalists' reports through VR headsets and experience everything as if they were there (Figueiredo, 2022). The media in technologically advanced countries have adopted this approach.…”
Section: Advances In Webmentioning
confidence: 99%
“…The virtual interaction experience is not sufficient alone without a physical component. Thanks in large part to wearable technology, which gives the impression that the experience is as real as a physical interaction, the metaverse has begun to be an intriguing aspect for many industries [13]. Watching movies, working, visiting various locations, or even trying on clothes are virtually all possible activities [14].…”
Section: A Metaverse Conceptmentioning
confidence: 99%
“…Their systematic review showed how informatics and virtual platforms are revolutionizing medical education and training, thereby enhancing the delivery and accessibility of medical services and education within virtual settings. Lastly, Figueiredo [23] delved into the emerging concept of the metaverse and its potential implications for rhetorical pedagogy. Their speculative exploration envisions a future where immersive virtual environments, such as the metaverse, could significantly enhance the teaching and learning of the arts and humanities, offering novel, experiential ways to engage with literature and rhetoric.…”
Section: -Introductionmentioning
confidence: 99%